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crystall-punk-14/Content.Server/GameObjects/Components/MachineLinking/ISignalReceiver.cs

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Implement machine linking (#1784) * Implement machine linking * Cleanup and rename Signals * Implement signal button * Add machine linking signal mapping * Fix signallink command help * Add localization to signal linking and allow infinite range * Add feedback for when a transmitter is not connected to any receivers Refactor PopupMessage to use the entity extension Refactor dependencies to not have to disable warnings
2020-08-29 03:33:42 -07:00
namespace Content.Server.GameObjects.Components.MachineLinking
{
public interface ISignalReceiver
{
void TriggerSignal(SignalState state);
}
public enum SignalState
{
On,
Off,
Toggle
}
}
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