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crystall-punk-14/Content.Client/GameObjects/Components/Markers/MarkerComponent.cs

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using Content.Client.GameObjects.EntitySystems;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
namespace Content.Client.GameObjects.Components.Markers
{
[RegisterComponent]
public sealed class MarkerComponent : Component
{
public override string Name => "Marker";
protected override void Startup()
{
base.Startup();
UpdateVisibility();
}
public void UpdateVisibility()
{
var system = EntitySystem.Get<MarkerSystem>();
if (Owner.TryGetComponent(out ISpriteComponent sprite))
{
sprite.Visible = system.MarkersVisible;
}
}
}
}