2019-12-22 13:47:34 +01:00
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using Content.Shared.Preferences;
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namespace Content.Client.Interfaces
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{
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public interface IClientPreferencesManager
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{
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GameSettings Settings { get; }
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PlayerPreferences Preferences { get; }
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2020-01-18 01:54:13 +01:00
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void Initialize();
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void SelectCharacter(ICharacterProfile profile);
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2019-12-22 13:47:34 +01:00
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void SelectCharacter(int slot);
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void UpdateCharacter(ICharacterProfile profile, int slot);
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2020-01-18 01:54:13 +01:00
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void CreateCharacter(ICharacterProfile profile);
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void DeleteCharacter(ICharacterProfile profile);
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void DeleteCharacter(int slot);
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2019-12-22 13:47:34 +01:00
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}
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}
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