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crystall-punk-14/Content.Server/GameObjects/Components/AnchorableComponent.cs

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using Content.Server.GameObjects.Components.Interactable;
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using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Interactable;
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using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Utility;
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namespace Content.Server.GameObjects.Components
{
[RegisterComponent]
public class AnchorableComponent : Component, IInteractUsing
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{
public override string Name => "Anchorable";
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public override void Initialize()
{
base.Initialize();
Owner.EnsureComponent<PhysicsComponent>();
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}
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public bool InteractUsing(InteractUsingEventArgs eventArgs)
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{
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if (!Owner.TryGetComponent(out PhysicsComponent physics)
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|| !eventArgs.Using.TryGetComponent(out ToolComponent tool))
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return false;
if (!tool.UseTool(eventArgs.User, Owner, ToolQuality.Anchoring))
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return false;
physics.Anchored = !physics.Anchored;
return true;
}
}
}