2019-11-23 21:55:46 +01:00
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using Content.Shared.GameObjects.Components.Mobs;
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using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.Components.Mobs
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{
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[RegisterComponent]
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2020-01-18 01:54:13 +01:00
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public sealed class HumanoidAppearanceComponent : SharedHumanoidAppearanceComponent
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2019-11-23 21:55:46 +01:00
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{
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}
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}
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