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crystall-punk-14/Content.Shared/GameObjects/Components/Power/PowerShared.cs

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APC & SMES appearances. (#78) * CEV-Eris SMES sprite as RSI. Has been modified so that the light overlay states use alpha blending. * Add tiny glow to SMES display sprite. * Appearances work v2 * More WiP * RoundToLevels works correctly on even level counts now. * SMES -> Smes because MS guidelines. * CEV-Eris APC sprite. * APC visuals. * Reduce SMES scale again to normal levels. * Update submodule
2018-07-17 11:39:55 +02:00
using System;
Rename toolbox references from ss14 to robust
2019-04-15 21:11:38 -06:00
using Robust.Shared.Serialization;
APC & SMES appearances. (#78) * CEV-Eris SMES sprite as RSI. Has been modified so that the light overlay states use alpha blending. * Add tiny glow to SMES display sprite. * Appearances work v2 * More WiP * RoundToLevels works correctly on even level counts now. * SMES -> Smes because MS guidelines. * CEV-Eris APC sprite. * APC visuals. * Reduce SMES scale again to normal levels. * Update submodule
2018-07-17 11:39:55 +02:00
namespace Content.Shared.GameObjects.Components.Power
{
[Serializable, NetSerializable]
public enum ChargeState
{
Still,
Charging,
Discharging,
}
}
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