2020-05-24 16:56:19 +00:00
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using System;
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2020-03-15 17:55:20 +01:00
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Power
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{
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[Serializable, NetSerializable]
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public enum LatheVisualState
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{
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Idle,
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Producing,
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InsertingMetal,
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2020-05-24 16:56:19 +00:00
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InsertingGlass,
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InsertingGold
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2020-03-15 17:55:20 +01:00
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}
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}
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