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crystall-punk-14/Content.Shared/GameObjects/Components/Power/SharedPowerDeviceComponent.cs

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Improve autolathe & protolathe visuals. Used correct Eris autolathe sprite. Gave them an unlit layer.
2019-10-14 09:57:57 +02:00
using System;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Power
{
[Serializable, NetSerializable]
public enum PowerDeviceVisuals
{
#391 Done Lathe animations (#774) * Draft PR, do not merge * Lathe now uses animations. Timing is still wrong, code is very wet, repetitions and unused layers are there. * Removed (unneeded?) PowerDeviceVisualizer from the lathe Refactored & Renamed code and variables Renamed animation names * WIP protolathe animation * Working protolathe animation. I still don't like the solution though.
2020-03-15 17:55:20 +01:00
VisualState,
Improve autolathe & protolathe visuals. Used correct Eris autolathe sprite. Gave them an unlit layer.
2019-10-14 09:57:57 +02:00
Powered
}
}
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