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crystall-punk-14/Content.Shared/GameObjects/DrawDepth.cs

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2020-05-30 13:26:13 +01:00
using DrawDepthTag = Robust.Shared.GameObjects.DrawDepth;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects
{
[ConstantsFor(typeof(DrawDepthTag))]
public enum DrawDepth
{
LowFloors = DrawDepthTag.Default - 7,
/// <summary>
/// Things that are beneath regular floors, such as wires.
/// </summary>
BelowFloor = DrawDepthTag.Default - 6,
FloorTiles = DrawDepthTag.Default - 5,
/// <summary>
/// Things that are actually right on the floor, like vents.
/// </summary>
FloorObjects = DrawDepthTag.Default - 4,
Walls = DrawDepthTag.Default - 3,
WallTops = DrawDepthTag.Default - 2,
WallMountedItems = DrawDepthTag.Default - 1,
Objects = DrawDepthTag.Default,
Items = DrawDepthTag.Default + 1,
Mobs = DrawDepthTag.Default + 2,
Ghosts = DrawDepthTag.Default + 3,
Overlays = DrawDepthTag.Default + 4,
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}
}