11 lines
301 B
C#
11 lines
301 B
C#
|
|
using Content.Shared.GameObjects.Components;
|
|||
|
|
using Robust.Shared.Interfaces.GameObjects;
|
|||
|
|
|
|||
|
|
namespace Content.Shared.Interfaces.GameObjects.Components
|
|||
|
|
{
|
|||
|
|
public interface IRadiationAct : IComponent
|
|||
|
|
{
|
|||
|
|
void RadiationAct(float frameTime, SharedRadiationPulseComponent radiation);
|
|||
|
|
}
|
|||
|
|
}
|