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crystall-punk-14/Content.Shared/Execution/DoAfterEvent.cs

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Melee Executions (#30104) * melee executions * fix damage bug * cleanup * address reviews hopefully * resistance bypass mechanic * component changes * self executions (not finished yet) * self execs part two * ok i fixed things (still not finished) * finish everything * review stuff * nuke if (kind = special) * more review stuffs * Make suicide system much less hardcoded and make much more use of events * Fix a dumb bug I introduced * self execution popups * Integration tests * Why did they even take 0.5 blunt damage? * More consistent integration tests * Destructive equals true * Allow it to dirty-dispose * IS THIS WHAT YOU WANT? * FRESH AND CLEAN * modifier to multiplier * don't jinx the integration tests * no file-scoped namespace * Move the rest of execution to shared, create SuicideGhostEvent * handled * Get rid of unused code and add a comment * ghost before suicide * stop cat suicides * popup fix + small suicide change * make it a bit better --------- Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
2024-08-10 20:05:54 -07:00
using Content.Shared.DoAfter;
using Robust.Shared.Serialization;
namespace Content.Shared.Execution;
[Serializable, NetSerializable]
public sealed partial class ExecutionDoAfterEvent : SimpleDoAfterEvent
{
}
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