Files
crystall-punk-14/Content.Client/MobState/Overlays/CritOverlay.cs

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using Content.Shared.MobState.Components;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
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namespace Content.Client.MobState.Overlays
{
public sealed class CritOverlay : Overlay
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IEntityManager _entities = default!;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
private readonly ShaderInstance _gradientCircleShader;
public CritOverlay()
{
IoCManager.InjectDependencies(this);
_gradientCircleShader = _prototypeManager.Index<ShaderPrototype>("GradientCircleMask").Instance();
}
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public static bool LocalPlayerHasState(IPlayerManager pm, bool critical, bool dead, IEntityManager? entities = null) {
if (pm.LocalPlayer?.ControlledEntity is not {Valid: true} player)
{
return false;
}
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IoCManager.Resolve(ref entities);
if (entities.TryGetComponent<MobStateComponent?>(player, out var mobState))
{
if (critical)
if (mobState.IsCritical())
return true;
if (dead)
if (mobState.IsDead())
return true;
}
return false;
}
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protected override void Draw(in OverlayDrawArgs args)
{
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if (!LocalPlayerHasState(_playerManager, true, false, _entities))
return;
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var worldHandle = args.WorldHandle;
var viewport = args.WorldAABB;
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worldHandle.UseShader(_gradientCircleShader);
worldHandle.DrawRect(viewport, Color.White);
}
}
}