using Content.Shared.Conveyor;
using Content.Shared.Recycling;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Recycling
{
[UsedImplicitly]
public sealed class RecyclerVisualizer : AppearanceVisualizer
[DataField("state_on")]
private string _stateOn = "grinder-o1";
[DataField("state_off")]
private string _stateOff = "grinder-o0";
public override void InitializeEntity(EntityUid entity)
base.InitializeEntity(entity);
var entMan = IoCManager.Resolve<IEntityManager>();
if (!entMan.TryGetComponent(entity, out ISpriteComponent? sprite) ||
!entMan.TryGetComponent(entity, out AppearanceComponent? appearance))
return;
}
UpdateAppearance(appearance, sprite);
public override void OnChangeData(AppearanceComponent component)
base.OnChangeData(component);
var entities = IoCManager.Resolve<IEntityManager>();
if (!entities.TryGetComponent(component.Owner, out ISpriteComponent? sprite))
UpdateAppearance(component, sprite);
private void UpdateAppearance(AppearanceComponent component, ISpriteComponent sprite)
var state = _stateOff;
if (component.TryGetData(ConveyorVisuals.State, out ConveyorState conveyorState) && conveyorState != ConveyorState.Off)
state = _stateOn;
if (component.TryGetData(RecyclerVisuals.Bloody, out bool bloody) && bloody)
state += "bld";
sprite.LayerSetState(RecyclerVisualLayers.Main, state);
public enum RecyclerVisualLayers : byte
Main