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crystall-punk-14/Content.IntegrationTests/Tests/Access/AccessReaderTest.cs

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using System.Collections.Generic;
using System.Threading.Tasks;
using Content.Shared.Access.Components;
using Content.Shared.Access.Systems;
using NUnit.Framework;
using Robust.Shared.GameObjects;
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namespace Content.IntegrationTests.Tests.Access
{
[TestFixture]
[TestOf(typeof(AccessReaderComponent))]
public sealed class AccessReaderTest : ContentIntegrationTest
{
[Test]
public async Task TestTags()
{
Add test pooling (#4961) * Add test pooling * WIP test pooling changes * Fix Destructible tests * Don't pool unpooled or dummy ticker instances * Change ServerPathfindingDebugSystem to replace existing entries * Fix SaveLoadSaveTest comment * Don't pool StartTest * Comment out global setup * Fix puddle tests * Move SolarPanelComponent initialize to PowerSolarSystem OnMapInit * Update RobustToolbox * Finish fixing tests, make test threads background threads * Bring back pooling * Fix nullable * Update RobustToolbox * Set cvars on server return * Un-pool tests with custom cvars * Update RobustToolbox * Update RobustToolbox * Change where the main tile coordinates are * Remove DisposalUnitTest grid check * Fix test pooling being a fickle bitch * Fix EntitySystemExtensionsTest * Update RobustToolbox * Update RobustToolbox * Make nullable pool settings true * Update RobustToolbox * Wait other way around * We are unitystation now * Update RobustToolbox * Create global setup * Pool some more tests * Fix not properly disconnecting clients before restarting the round * Give more info on ran tests * Standardize default test cvars * Update RobustToolbox * Update RobustToolbox * Pool clients * Fix test order issue * Fix cvars in character creation test not being set properly * Update RobustToolbox * Update RobustToolbox * Rider shut * Update RobustToolbox * Format tests ran better * Update RobustToolbox * Reset RobustToolbox * Reset RobustToolbox harder * Fix one instance of test order causing destructible tests to fail
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var server = StartServer();
await server.WaitAssertion(() =>
{
var system = EntitySystem.Get<AccessReaderSystem>();
// test empty
var reader = new AccessReaderComponent();
Assert.That(system.IsAllowed(reader, new[] { "Foo" }), Is.True);
Assert.That(system.IsAllowed(reader, new[] { "Bar" }), Is.True);
Assert.That(system.IsAllowed(reader, new string[] { }), Is.True);
// test deny
reader = new AccessReaderComponent();
reader.DenyTags.Add("A");
Assert.That(system.IsAllowed(reader, new[] { "Foo" }), Is.True);
Assert.That(system.IsAllowed(reader, new[] { "A" }), Is.False);
Assert.That(system.IsAllowed(reader, new[] { "A", "Foo" }), Is.False);
Assert.That(system.IsAllowed(reader, new string[] { }), Is.True);
// test one list
reader = new AccessReaderComponent();
reader.AccessLists.Add(new HashSet<string> { "A" });
Assert.That(system.IsAllowed(reader, new[] { "A" }), Is.True);
Assert.That(system.IsAllowed(reader, new[] { "B" }), Is.False);
Assert.That(system.IsAllowed(reader, new[] { "A", "B" }), Is.True);
Assert.That(system.IsAllowed(reader, new string[] { }), Is.False);
// test one list - two items
reader = new AccessReaderComponent();
reader.AccessLists.Add(new HashSet<string> { "A", "B" });
Assert.That(system.IsAllowed(reader, new[] { "A" }), Is.False);
Assert.That(system.IsAllowed(reader, new[] { "B" }), Is.False);
Assert.That(system.IsAllowed(reader, new[] { "A", "B" }), Is.True);
Assert.That(system.IsAllowed(reader, new string[] { }), Is.False);
// test two list
reader = new AccessReaderComponent();
reader.AccessLists.Add(new HashSet<string> { "A" });
reader.AccessLists.Add(new HashSet<string> { "B", "C" });
Assert.That(system.IsAllowed(reader, new[] { "A" }), Is.True);
Assert.That(system.IsAllowed(reader, new[] { "B" }), Is.False);
Assert.That(system.IsAllowed(reader, new[] { "A", "B" }), Is.True);
Assert.That(system.IsAllowed(reader, new[] { "C", "B" }), Is.True);
Assert.That(system.IsAllowed(reader, new[] { "C", "B", "A" }), Is.True);
Assert.That(system.IsAllowed(reader, new string[] { }), Is.False);
// test deny list
reader = new AccessReaderComponent();
reader.AccessLists.Add(new HashSet<string> { "A" });
reader.DenyTags.Add("B");
Assert.That(system.IsAllowed(reader, new[] { "A" }), Is.True);
Assert.That(system.IsAllowed(reader, new[] { "B" }), Is.False);
Assert.That(system.IsAllowed(reader, new[] { "A", "B" }), Is.False);
Assert.That(system.IsAllowed(reader, new string[] { }), Is.False);
});
}
}
}