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crystall-punk-14/Content.IntegrationTests/Tests/Atmos/GasMixtureTest.cs

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using System.Threading.Tasks;
using Content.Server.Atmos;
using Content.Server.Atmos.EntitySystems;
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using Content.Shared.Atmos;
using NUnit.Framework;
using Robust.Shared.GameObjects;
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namespace Content.IntegrationTests.Tests.Atmos
{
[TestFixture]
[TestOf(typeof(GasMixture))]
public sealed class GasMixtureTest : ContentIntegrationTest
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{
[Test]
public async Task TestMerge()
{
Add test pooling (#4961) * Add test pooling * WIP test pooling changes * Fix Destructible tests * Don't pool unpooled or dummy ticker instances * Change ServerPathfindingDebugSystem to replace existing entries * Fix SaveLoadSaveTest comment * Don't pool StartTest * Comment out global setup * Fix puddle tests * Move SolarPanelComponent initialize to PowerSolarSystem OnMapInit * Update RobustToolbox * Finish fixing tests, make test threads background threads * Bring back pooling * Fix nullable * Update RobustToolbox * Set cvars on server return * Un-pool tests with custom cvars * Update RobustToolbox * Update RobustToolbox * Change where the main tile coordinates are * Remove DisposalUnitTest grid check * Fix test pooling being a fickle bitch * Fix EntitySystemExtensionsTest * Update RobustToolbox * Update RobustToolbox * Make nullable pool settings true * Update RobustToolbox * Wait other way around * We are unitystation now * Update RobustToolbox * Create global setup * Pool some more tests * Fix not properly disconnecting clients before restarting the round * Give more info on ran tests * Standardize default test cvars * Update RobustToolbox * Update RobustToolbox * Pool clients * Fix test order issue * Fix cvars in character creation test not being set properly * Update RobustToolbox * Update RobustToolbox * Rider shut * Update RobustToolbox * Format tests ran better * Update RobustToolbox * Reset RobustToolbox * Reset RobustToolbox harder * Fix one instance of test order causing destructible tests to fail
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var server = StartServer();
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await server.WaitIdleAsync();
var atmosphereSystem = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<AtmosphereSystem>();
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server.Assert(() =>
{
var a = new GasMixture(10f);
var b = new GasMixture(10f);
a.AdjustMoles(Gas.Oxygen, 50);
b.AdjustMoles(Gas.Nitrogen, 50);
// a now has 50 moles of oxygen
Assert.That(a.TotalMoles, Is.EqualTo(50));
Assert.That(a.GetMoles(Gas.Oxygen), Is.EqualTo(50));
// b now has 50 moles of nitrogen
Assert.That(b.TotalMoles, Is.EqualTo(50));
Assert.That(b.GetMoles(Gas.Nitrogen), Is.EqualTo(50));
atmosphereSystem.Merge(b, a);
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// b now has its contents and the contents of a
Assert.That(b.TotalMoles, Is.EqualTo(100));
Assert.That(b.GetMoles(Gas.Oxygen), Is.EqualTo(50));
Assert.That(b.GetMoles(Gas.Nitrogen), Is.EqualTo(50));
// a should be the same, however.
Assert.That(a.TotalMoles, Is.EqualTo(50));
Assert.That(a.GetMoles(Gas.Oxygen), Is.EqualTo(50));
});
await server.WaitIdleAsync();
}
[Test]
[TestCase(0.5f)]
[TestCase(0.25f)]
[TestCase(0.75f)]
[TestCase(1f)]
[TestCase(0f)]
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[TestCase(Atmospherics.BreathPercentage)]
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public async Task RemoveRatio(float ratio)
{
Add test pooling (#4961) * Add test pooling * WIP test pooling changes * Fix Destructible tests * Don't pool unpooled or dummy ticker instances * Change ServerPathfindingDebugSystem to replace existing entries * Fix SaveLoadSaveTest comment * Don't pool StartTest * Comment out global setup * Fix puddle tests * Move SolarPanelComponent initialize to PowerSolarSystem OnMapInit * Update RobustToolbox * Finish fixing tests, make test threads background threads * Bring back pooling * Fix nullable * Update RobustToolbox * Set cvars on server return * Un-pool tests with custom cvars * Update RobustToolbox * Update RobustToolbox * Change where the main tile coordinates are * Remove DisposalUnitTest grid check * Fix test pooling being a fickle bitch * Fix EntitySystemExtensionsTest * Update RobustToolbox * Update RobustToolbox * Make nullable pool settings true * Update RobustToolbox * Wait other way around * We are unitystation now * Update RobustToolbox * Create global setup * Pool some more tests * Fix not properly disconnecting clients before restarting the round * Give more info on ran tests * Standardize default test cvars * Update RobustToolbox * Update RobustToolbox * Pool clients * Fix test order issue * Fix cvars in character creation test not being set properly * Update RobustToolbox * Update RobustToolbox * Rider shut * Update RobustToolbox * Format tests ran better * Update RobustToolbox * Reset RobustToolbox * Reset RobustToolbox harder * Fix one instance of test order causing destructible tests to fail
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var server = StartServer();
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server.Assert(() =>
{
var a = new GasMixture(10f);
a.AdjustMoles(Gas.Oxygen, 100);
a.AdjustMoles(Gas.Nitrogen, 100);
var origTotal = a.TotalMoles;
// we remove moles from the mixture with a ratio.
var b = a.RemoveRatio(ratio);
// check that the amount of moles in the original and the new mixture are correct.
Assert.That(b.TotalMoles, Is.EqualTo(origTotal * ratio));
Assert.That(a.TotalMoles, Is.EqualTo(origTotal - b.TotalMoles));
Assert.That(b.GetMoles(Gas.Oxygen), Is.EqualTo(100 * ratio));
Assert.That(b.GetMoles(Gas.Nitrogen), Is.EqualTo(100 * ratio));
Assert.That(a.GetMoles(Gas.Oxygen), Is.EqualTo(100 - b.GetMoles(Gas.Oxygen)));
Assert.That(a.GetMoles(Gas.Nitrogen), Is.EqualTo(100 - b.GetMoles(Gas.Nitrogen)));
});
await server.WaitIdleAsync();
}
}
}