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crystall-punk-14/Content.IntegrationTests/Tests/Commands/RestartRoundTest.cs

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using System;
using System.Threading.Tasks;
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using Content.Server.GameTicking;
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using Content.Server.GameTicking.Commands;
using Content.Shared;
using Content.Shared.CCVar;
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using NUnit.Framework;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
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using Robust.Shared.Timing;
namespace Content.IntegrationTests.Tests.Commands
{
[TestFixture]
[TestOf(typeof(RestartRoundNowCommand))]
public sealed class RestartRoundNowTest : ContentIntegrationTest
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{
[Test]
[TestCase(true)]
[TestCase(false)]
public async Task RestartRoundAfterStart(bool lobbyEnabled)
{
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var (_, server) = await StartConnectedServerClientPair(serverOptions: new ServerContentIntegrationOption
{
CVarOverrides =
{
[CCVars.GameMap.Name] = "saltern"
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}
});
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await server.WaitIdleAsync();
var configManager = server.ResolveDependency<IConfigurationManager>();
var entityManager = server.ResolveDependency<IEntityManager>();
var gameTicker = entityManager.EntitySysManager.GetEntitySystem<GameTicker>();
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await server.WaitRunTicks(30);
GameTick tickBeforeRestart = default;
server.Assert(() =>
{
configManager.SetCVar(CCVars.GameLobbyEnabled, lobbyEnabled);
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Assert.That(gameTicker.RunLevel, Is.EqualTo(GameRunLevel.InRound));
tickBeforeRestart = entityManager.CurrentTick;
var command = new RestartRoundNowCommand();
command.Execute(null, string.Empty, Array.Empty<string>());
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if (lobbyEnabled)
{
Assert.That(gameTicker.RunLevel, Is.Not.EqualTo(GameRunLevel.InRound));
}
});
await server.WaitIdleAsync();
await server.WaitRunTicks(5);
server.Assert(() =>
{
var tickAfterRestart = entityManager.CurrentTick;
Assert.That(tickBeforeRestart < tickAfterRestart);
});
await server.WaitRunTicks(60);
}
}
}