Files
crystall-punk-14/Content.IntegrationTests/Tests/DeviceNetwork/DeviceNetworkTest.cs

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Add test pooling (#4961) * Add test pooling * WIP test pooling changes * Fix Destructible tests * Don't pool unpooled or dummy ticker instances * Change ServerPathfindingDebugSystem to replace existing entries * Fix SaveLoadSaveTest comment * Don't pool StartTest * Comment out global setup * Fix puddle tests * Move SolarPanelComponent initialize to PowerSolarSystem OnMapInit * Update RobustToolbox * Finish fixing tests, make test threads background threads * Bring back pooling * Fix nullable * Update RobustToolbox * Set cvars on server return * Un-pool tests with custom cvars * Update RobustToolbox * Update RobustToolbox * Change where the main tile coordinates are * Remove DisposalUnitTest grid check * Fix test pooling being a fickle bitch * Fix EntitySystemExtensionsTest * Update RobustToolbox * Update RobustToolbox * Make nullable pool settings true * Update RobustToolbox * Wait other way around * We are unitystation now * Update RobustToolbox * Create global setup * Pool some more tests * Fix not properly disconnecting clients before restarting the round * Give more info on ran tests * Standardize default test cvars * Update RobustToolbox * Update RobustToolbox * Pool clients * Fix test order issue * Fix cvars in character creation test not being set properly * Update RobustToolbox * Update RobustToolbox * Rider shut * Update RobustToolbox * Format tests ran better * Update RobustToolbox * Reset RobustToolbox * Reset RobustToolbox harder * Fix one instance of test order causing destructible tests to fail
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using System.Threading.Tasks;
using Content.Server.DeviceNetwork;
using Content.Server.DeviceNetwork.Components;
using Content.Server.DeviceNetwork.Systems;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.IntegrationTests.Tests.DeviceNetwork
{
[TestFixture]
[TestOf(typeof(DeviceNetworkComponent))]
[TestOf(typeof(WiredNetworkComponent))]
[TestOf(typeof(WirelessNetworkComponent))]
public sealed class DeviceNetworkTest : ContentIntegrationTest
{
private const string Prototypes = @"
- type: entity
name: DummyNetworkDevice
id: DummyNetworkDevice
components:
- type: DeviceNetworkComponent
frequency: 100
- type: entity
name: DummyWiredNetworkDevice
id: DummyWiredNetworkDevice
components:
- type: DeviceNetworkComponent
deviceNetId: Wired
- type: WiredNetworkConnection
- type: ApcPowerReceiver
- type: entity
name: DummyWirelessNetworkDevice
id: DummyWirelessNetworkDevice
components:
- type: DeviceNetworkComponent
frequency: 100
deviceNetId: Wireless
- type: WirelessNetworkConnection
range: 100
";
[Test]
public async Task NetworkDeviceSendAndReceive()
{
var options = new ServerContentIntegrationOption
{
ExtraPrototypes = Prototypes,
ContentBeforeIoC = () => {
IoCManager.Resolve<IEntitySystemManager>().LoadExtraSystemType<DeviceNetworkTestSystem>();
}
};
Add test pooling (#4961) * Add test pooling * WIP test pooling changes * Fix Destructible tests * Don't pool unpooled or dummy ticker instances * Change ServerPathfindingDebugSystem to replace existing entries * Fix SaveLoadSaveTest comment * Don't pool StartTest * Comment out global setup * Fix puddle tests * Move SolarPanelComponent initialize to PowerSolarSystem OnMapInit * Update RobustToolbox * Finish fixing tests, make test threads background threads * Bring back pooling * Fix nullable * Update RobustToolbox * Set cvars on server return * Un-pool tests with custom cvars * Update RobustToolbox * Update RobustToolbox * Change where the main tile coordinates are * Remove DisposalUnitTest grid check * Fix test pooling being a fickle bitch * Fix EntitySystemExtensionsTest * Update RobustToolbox * Update RobustToolbox * Make nullable pool settings true * Update RobustToolbox * Wait other way around * We are unitystation now * Update RobustToolbox * Create global setup * Pool some more tests * Fix not properly disconnecting clients before restarting the round * Give more info on ran tests * Standardize default test cvars * Update RobustToolbox * Update RobustToolbox * Pool clients * Fix test order issue * Fix cvars in character creation test not being set properly * Update RobustToolbox * Update RobustToolbox * Rider shut * Update RobustToolbox * Format tests ran better * Update RobustToolbox * Reset RobustToolbox * Reset RobustToolbox harder * Fix one instance of test order causing destructible tests to fail
2021-11-06 11:49:59 +01:00
var server = StartServer(options);
await server.WaitIdleAsync();
var mapManager = server.ResolveDependency<IMapManager>();
var entityManager = server.ResolveDependency<IEntityManager>();
var deviceNetSystem = entityManager.EntitySysManager.GetEntitySystem<DeviceNetworkSystem>();
var deviceNetTestSystem = entityManager.EntitySysManager.GetEntitySystem<DeviceNetworkTestSystem>();
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EntityUid device1 = default;
EntityUid device2 = default;
DeviceNetworkComponent networkComponent1 = null;
DeviceNetworkComponent networkComponent2 = null;
var testValue = "test";
var payload = new NetworkPayload
{
["Test"] = testValue,
["testnumber"] = 1,
["testbool"] = true
};
server.Assert(() => {
mapManager.CreateNewMapEntity(MapId.Nullspace);
device1 = entityManager.SpawnEntity("DummyNetworkDevice", MapCoordinates.Nullspace);
Assert.That(entityManager.TryGetComponent(device1, out networkComponent1), Is.True);
Assert.That(networkComponent1.Open, Is.True);
Assert.That(networkComponent1.Address, Is.Not.EqualTo(string.Empty));
device2 = entityManager.SpawnEntity("DummyNetworkDevice", MapCoordinates.Nullspace);
Assert.That(entityManager.TryGetComponent(device2, out networkComponent2), Is.True);
Assert.That(networkComponent2.Open, Is.True);
Assert.That(networkComponent2.Address, Is.Not.EqualTo(string.Empty));
Assert.That(networkComponent1.Address, Is.Not.EqualTo(networkComponent2.Address));
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deviceNetSystem.QueuePacket(device1, networkComponent2.Address, networkComponent2.Frequency, payload);
});
await server.WaitRunTicks(1);
await server.WaitIdleAsync();
server.Assert(() => {
CollectionAssert.AreEquivalent(deviceNetTestSystem.LastPayload, payload);
});
}
[Test]
public async Task WirelessNetworkDeviceSendAndReceive()
{
var options = new ServerContentIntegrationOption
{
ExtraPrototypes = Prototypes,
ContentBeforeIoC = () => {
IoCManager.Resolve<IEntitySystemManager>().LoadExtraSystemType<DeviceNetworkTestSystem>();
}
};
Add test pooling (#4961) * Add test pooling * WIP test pooling changes * Fix Destructible tests * Don't pool unpooled or dummy ticker instances * Change ServerPathfindingDebugSystem to replace existing entries * Fix SaveLoadSaveTest comment * Don't pool StartTest * Comment out global setup * Fix puddle tests * Move SolarPanelComponent initialize to PowerSolarSystem OnMapInit * Update RobustToolbox * Finish fixing tests, make test threads background threads * Bring back pooling * Fix nullable * Update RobustToolbox * Set cvars on server return * Un-pool tests with custom cvars * Update RobustToolbox * Update RobustToolbox * Change where the main tile coordinates are * Remove DisposalUnitTest grid check * Fix test pooling being a fickle bitch * Fix EntitySystemExtensionsTest * Update RobustToolbox * Update RobustToolbox * Make nullable pool settings true * Update RobustToolbox * Wait other way around * We are unitystation now * Update RobustToolbox * Create global setup * Pool some more tests * Fix not properly disconnecting clients before restarting the round * Give more info on ran tests * Standardize default test cvars * Update RobustToolbox * Update RobustToolbox * Pool clients * Fix test order issue * Fix cvars in character creation test not being set properly * Update RobustToolbox * Update RobustToolbox * Rider shut * Update RobustToolbox * Format tests ran better * Update RobustToolbox * Reset RobustToolbox * Reset RobustToolbox harder * Fix one instance of test order causing destructible tests to fail
2021-11-06 11:49:59 +01:00
var server = StartServer(options);
await server.WaitIdleAsync();
var mapManager = server.ResolveDependency<IMapManager>();
var entityManager = server.ResolveDependency<IEntityManager>();
var deviceNetSystem = entityManager.EntitySysManager.GetEntitySystem<DeviceNetworkSystem>();
var deviceNetTestSystem = entityManager.EntitySysManager.GetEntitySystem<DeviceNetworkTestSystem>();
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EntityUid device1 = default;
EntityUid device2 = default;
DeviceNetworkComponent networkComponent1 = null;
DeviceNetworkComponent networkComponent2 = null;
WirelessNetworkComponent wirelessNetworkComponent = null;
var testValue = "test";
var payload = new NetworkPayload
{
["Test"] = testValue,
["testnumber"] = 1,
["testbool"] = true
};
server.Assert(() => {
mapManager.CreateNewMapEntity(MapId.Nullspace);
device1 = entityManager.SpawnEntity("DummyWirelessNetworkDevice", MapCoordinates.Nullspace);
Assert.That(entityManager.TryGetComponent(device1, out networkComponent1), Is.True);
Assert.That(entityManager.TryGetComponent(device1, out wirelessNetworkComponent), Is.True);
Assert.That(networkComponent1.Open, Is.True);
Assert.That(networkComponent1.Address, Is.Not.EqualTo(string.Empty));
device2 = entityManager.SpawnEntity("DummyWirelessNetworkDevice", new MapCoordinates(new Robust.Shared.Maths.Vector2(0,50), MapId.Nullspace));
Assert.That(entityManager.TryGetComponent(device2, out networkComponent2), Is.True);
Assert.That(networkComponent2.Open, Is.True);
Assert.That(networkComponent2.Address, Is.Not.EqualTo(string.Empty));
Assert.That(networkComponent1.Address, Is.Not.EqualTo(networkComponent2.Address));
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deviceNetSystem.QueuePacket(device1, networkComponent2.Address, networkComponent2.Frequency, payload);
});
await server.WaitRunTicks(1);
await server.WaitIdleAsync();
server.Assert(() => {
CollectionAssert.AreEqual(deviceNetTestSystem.LastPayload, payload);
payload = new NetworkPayload
{
["Wirelesstest"] = 5
};
wirelessNetworkComponent.Range = 0;
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deviceNetSystem.QueuePacket(device1, networkComponent2.Address, networkComponent2.Frequency, payload);
});
await server.WaitRunTicks(1);
await server.WaitIdleAsync();
server.Assert(() => {
CollectionAssert.AreNotEqual(deviceNetTestSystem.LastPayload, payload);
});
await server.WaitIdleAsync();
}
[Test]
public async Task WiredNetworkDeviceSendAndReceive()
{
var options = new ServerContentIntegrationOption
{
ExtraPrototypes = Prototypes,
ContentBeforeIoC = () => {
IoCManager.Resolve<IEntitySystemManager>().LoadExtraSystemType<DeviceNetworkTestSystem>();
}
};
Add test pooling (#4961) * Add test pooling * WIP test pooling changes * Fix Destructible tests * Don't pool unpooled or dummy ticker instances * Change ServerPathfindingDebugSystem to replace existing entries * Fix SaveLoadSaveTest comment * Don't pool StartTest * Comment out global setup * Fix puddle tests * Move SolarPanelComponent initialize to PowerSolarSystem OnMapInit * Update RobustToolbox * Finish fixing tests, make test threads background threads * Bring back pooling * Fix nullable * Update RobustToolbox * Set cvars on server return * Un-pool tests with custom cvars * Update RobustToolbox * Update RobustToolbox * Change where the main tile coordinates are * Remove DisposalUnitTest grid check * Fix test pooling being a fickle bitch * Fix EntitySystemExtensionsTest * Update RobustToolbox * Update RobustToolbox * Make nullable pool settings true * Update RobustToolbox * Wait other way around * We are unitystation now * Update RobustToolbox * Create global setup * Pool some more tests * Fix not properly disconnecting clients before restarting the round * Give more info on ran tests * Standardize default test cvars * Update RobustToolbox * Update RobustToolbox * Pool clients * Fix test order issue * Fix cvars in character creation test not being set properly * Update RobustToolbox * Update RobustToolbox * Rider shut * Update RobustToolbox * Format tests ran better * Update RobustToolbox * Reset RobustToolbox * Reset RobustToolbox harder * Fix one instance of test order causing destructible tests to fail
2021-11-06 11:49:59 +01:00
var server = StartServer(options);
await server.WaitIdleAsync();
var mapManager = server.ResolveDependency<IMapManager>();
var entityManager = server.ResolveDependency<IEntityManager>();
var deviceNetSystem = entityManager.EntitySysManager.GetEntitySystem<DeviceNetworkSystem>();
var deviceNetTestSystem = entityManager.EntitySysManager.GetEntitySystem<DeviceNetworkTestSystem>();
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EntityUid device1 = default;
EntityUid device2 = default;
DeviceNetworkComponent networkComponent1 = null;
DeviceNetworkComponent networkComponent2 = null;
WiredNetworkComponent wiredNetworkComponent = null;
IMapGrid grid = null;
var testValue = "test";
var payload = new NetworkPayload
{
["Test"] = testValue,
["testnumber"] = 1,
["testbool"] = true
};
await server.WaitRunTicks(1);
await server.WaitIdleAsync();
server.Assert(() => {
var map = mapManager.CreateNewMapEntity(MapId.Nullspace);
grid = mapManager.CreateGrid(MapId.Nullspace);
device1 = entityManager.SpawnEntity("DummyWiredNetworkDevice", MapCoordinates.Nullspace);
Assert.That(entityManager.TryGetComponent(device1, out networkComponent1), Is.True);
Assert.That(entityManager.TryGetComponent(device1, out wiredNetworkComponent), Is.True);
Assert.That(networkComponent1.Open, Is.True);
Assert.That(networkComponent1.Address, Is.Not.EqualTo(string.Empty));
device2 = entityManager.SpawnEntity("DummyWiredNetworkDevice", new MapCoordinates(new Robust.Shared.Maths.Vector2(0, 2), MapId.Nullspace));
Assert.That(entityManager.TryGetComponent(device2, out networkComponent2), Is.True);
Assert.That(networkComponent2.Open, Is.True);
Assert.That(networkComponent2.Address, Is.Not.EqualTo(string.Empty));
Assert.That(networkComponent1.Address, Is.Not.EqualTo(networkComponent2.Address));
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deviceNetSystem.QueuePacket(device1, networkComponent2.Address, networkComponent2.Frequency, payload);
});
await server.WaitRunTicks(1);
await server.WaitIdleAsync();
server.Assert(() => {
//CollectionAssert.AreNotEqual(deviceNetTestSystem.LastPayload, payload);
entityManager.SpawnEntity("CableApcExtension", grid.MapToGrid(new MapCoordinates(new Robust.Shared.Maths.Vector2(0, 1), MapId.Nullspace)));
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deviceNetSystem.QueuePacket(device1, networkComponent2.Address, networkComponent2.Frequency, payload);
});
await server.WaitRunTicks(1);
await server.WaitIdleAsync();
server.Assert(() => {
CollectionAssert.AreEqual(deviceNetTestSystem.LastPayload, payload);
});
await server.WaitIdleAsync();
}
}
}