2020-06-29 01:43:06 +10:00
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using System.Linq;
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using System.Threading.Tasks;
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2021-06-09 22:19:39 +02:00
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using Content.Server.AI.Pathfinding;
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2020-06-29 01:43:06 +10:00
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using NUnit.Framework;
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2021-02-11 01:13:03 -08:00
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using Robust.Shared.GameObjects;
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2020-06-29 01:43:06 +10:00
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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namespace Content.IntegrationTests.Tests.Pathfinding
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{
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[TestFixture]
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[TestOf(typeof(PathfindingChunk))]
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2022-02-16 00:23:23 -07:00
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public sealed class PathfindingChunkTest : ContentIntegrationTest
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2020-06-29 01:43:06 +10:00
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{
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[Test]
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public async Task Test()
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{
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var server = StartServer();
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2020-06-29 01:43:06 +10:00
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server.Assert(() =>
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{
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var pathfindingSystem = EntitySystem.Get<PathfindingSystem>();
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var mapMan = IoCManager.Resolve<IMapManager>();
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// Setup
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var grid = GetMainGrid(mapMan);
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var chunkTile = grid.GetTileRef(new Vector2i(0, 0));
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2020-06-29 01:43:06 +10:00
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var chunk = pathfindingSystem.GetChunk(chunkTile);
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Assert.That(chunk.Nodes.Length == PathfindingChunk.ChunkSize * PathfindingChunk.ChunkSize);
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2020-10-11 15:21:21 +02:00
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2020-06-29 01:43:06 +10:00
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// Neighbors
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var chunkNeighbors = chunk.GetNeighbors().ToList();
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Assert.That(chunkNeighbors.Count == 0);
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2021-11-06 11:49:59 +01:00
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var neighborChunkTile = grid.GetTileRef(new Vector2i(PathfindingChunk.ChunkSize, PathfindingChunk.ChunkSize));
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2020-06-29 01:43:06 +10:00
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var neighborChunk = pathfindingSystem.GetChunk(neighborChunkTile);
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chunkNeighbors = chunk.GetNeighbors().ToList();
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Assert.That(chunkNeighbors.Count == 1);
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2020-06-29 01:43:06 +10:00
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// Directions
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Assert.That(PathfindingHelpers.RelativeDirection(neighborChunk, chunk) == Direction.NorthEast);
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Assert.That(PathfindingHelpers.RelativeDirection(chunk.Nodes[0, 1], chunk.Nodes[0, 0]) == Direction.North);
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2020-10-11 15:21:21 +02:00
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2020-06-29 01:43:06 +10:00
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// Nodes
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var node = chunk.Nodes[1, 1];
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var nodeNeighbors = node.GetNeighbors().ToList();
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Assert.That(nodeNeighbors.Count == 8);
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2020-10-11 15:21:21 +02:00
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2020-06-29 01:43:06 +10:00
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// Bottom-left corner with no chunk neighbor
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node = chunk.Nodes[0, 0];
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nodeNeighbors = node.GetNeighbors().ToList();
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Assert.That(nodeNeighbors.Count == 3);
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2020-10-11 15:21:21 +02:00
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2020-06-29 01:43:06 +10:00
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// Given we have 1 NE neighbor then NE corner should have 4 neighbors due to the 1 extra from the neighbor chunk
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node = chunk.Nodes[PathfindingChunk.ChunkSize - 1, PathfindingChunk.ChunkSize - 1];
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nodeNeighbors = node.GetNeighbors().ToList();
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Assert.That(nodeNeighbors.Count == 4);
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});
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await server.WaitIdleAsync();
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}
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}
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2020-10-11 15:21:21 +02:00
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}
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