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crystall-punk-14/Content.IntegrationTests/Tests/VendingMachineTest.cs

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using System.Threading.Tasks;
using Content.Shared.VendingMachines;
using NUnit.Framework;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
namespace Content.IntegrationTests.Tests
{
[TestFixture]
[TestOf(typeof(VendingMachineInventoryPrototype))]
public sealed class VendingMachineTest : ContentIntegrationTest
{
[Test]
public async Task Test()
{
Add test pooling (#4961) * Add test pooling * WIP test pooling changes * Fix Destructible tests * Don't pool unpooled or dummy ticker instances * Change ServerPathfindingDebugSystem to replace existing entries * Fix SaveLoadSaveTest comment * Don't pool StartTest * Comment out global setup * Fix puddle tests * Move SolarPanelComponent initialize to PowerSolarSystem OnMapInit * Update RobustToolbox * Finish fixing tests, make test threads background threads * Bring back pooling * Fix nullable * Update RobustToolbox * Set cvars on server return * Un-pool tests with custom cvars * Update RobustToolbox * Update RobustToolbox * Change where the main tile coordinates are * Remove DisposalUnitTest grid check * Fix test pooling being a fickle bitch * Fix EntitySystemExtensionsTest * Update RobustToolbox * Update RobustToolbox * Make nullable pool settings true * Update RobustToolbox * Wait other way around * We are unitystation now * Update RobustToolbox * Create global setup * Pool some more tests * Fix not properly disconnecting clients before restarting the round * Give more info on ran tests * Standardize default test cvars * Update RobustToolbox * Update RobustToolbox * Pool clients * Fix test order issue * Fix cvars in character creation test not being set properly * Update RobustToolbox * Update RobustToolbox * Rider shut * Update RobustToolbox * Format tests ran better * Update RobustToolbox * Reset RobustToolbox * Reset RobustToolbox harder * Fix one instance of test order causing destructible tests to fail
2021-11-06 11:49:59 +01:00
var server = StartServer();
server.Assert(() =>
{
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
foreach (var vendorProto in prototypeManager.EnumeratePrototypes<VendingMachineInventoryPrototype>())
{
foreach (var (item, _) in vendorProto.StartingInventory)
{
try
{
prototypeManager.Index<EntityPrototype>(item);
}
catch (UnknownPrototypeException)
{
throw new UnknownPrototypeException($"Unknown prototype {item} on vending inventory {vendorProto.Name}");
}
}
}
});
await server.WaitIdleAsync();
}
}
}