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crystall-punk-14/Content.Server/AI/Operators/Inventory/DropEntityOperator.cs

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using Content.Server.Hands.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Operators.Inventory
{
public sealed class DropEntityOperator : AiOperator
{
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private readonly EntityUid _owner;
private readonly EntityUid _entity;
public DropEntityOperator(EntityUid owner, EntityUid entity)
{
_owner = owner;
_entity = entity;
}
/// <summary>
/// Requires EquipEntityOperator to put it in the active hand first
/// </summary>
/// <param name="frameTime"></param>
/// <returns></returns>
public override Outcome Execute(float frameTime)
{
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner, out HandsComponent? handsComponent))
{
return Outcome.Failed;
}
return handsComponent.Drop(_entity) ? Outcome.Success : Outcome.Failed;
}
}
}