2021-06-09 22:19:39 +02:00
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using Content.Server.Hands.Components;
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2021-02-11 01:13:03 -08:00
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using Robust.Shared.GameObjects;
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2021-12-03 14:17:01 +01:00
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using Robust.Shared.IoC;
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2020-06-18 22:52:44 +10:00
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namespace Content.Server.AI.Operators.Inventory
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{
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2022-02-16 00:23:23 -07:00
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public sealed class DropEntityOperator : AiOperator
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2020-06-18 22:52:44 +10:00
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{
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2021-12-05 18:09:01 +01:00
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private readonly EntityUid _owner;
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private readonly EntityUid _entity;
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public DropEntityOperator(EntityUid owner, EntityUid entity)
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2020-06-18 22:52:44 +10:00
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{
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_owner = owner;
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_entity = entity;
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}
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/// <summary>
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/// Requires EquipEntityOperator to put it in the active hand first
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/// </summary>
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/// <param name="frameTime"></param>
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/// <returns></returns>
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public override Outcome Execute(float frameTime)
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{
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2021-12-03 15:53:09 +01:00
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner, out HandsComponent? handsComponent))
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2020-06-18 22:52:44 +10:00
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{
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return Outcome.Failed;
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}
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return handsComponent.Drop(_entity) ? Outcome.Success : Outcome.Failed;
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}
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}
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}
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