using Content.Server.AI.Components;
using Content.Server.AI.Utility.AiLogic;
using Content.Server.AI.WorldState;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility
{
public static class UtilityAiHelpers
public static Blackboard? GetBlackboard(EntityUid entity)
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity, out AiControllerComponent? aiControllerComponent))
return null;
}
if (aiControllerComponent is UtilityAi utilityAi)
return utilityAi.Blackboard;