Files
crystall-punk-14/Content.Server/AI/WorldState/States/TargetEntityState.cs

20 lines
458 B
C#
Raw Normal View History

using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.WorldState.States
{
/// <summary>
/// Could be target item to equip, target to attack, etc.
/// </summary>
[UsedImplicitly]
2021-12-26 15:32:45 +13:00
public sealed class TargetEntityState : PlanningStateData<EntityUid?>
{
public override string Name => "TargetEntity";
public override void Reset()
{
2021-12-26 15:32:45 +13:00
Value = null;
}
}
}