2021-06-09 22:19:39 +02:00
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using Content.Server.GameTicking;
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using Content.Server.Ghost.Components;
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2020-04-05 02:29:04 +02:00
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using Content.Server.Players;
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2020-10-30 16:06:48 +01:00
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using Content.Shared.Administration;
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2021-08-06 00:02:36 -07:00
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using Content.Shared.Ghost;
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2021-02-11 01:13:03 -08:00
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using Robust.Server.Player;
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2021-02-01 16:49:43 -08:00
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using Robust.Shared.Console;
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2021-02-11 01:13:03 -08:00
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using Robust.Shared.GameObjects;
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2019-04-15 21:11:38 -06:00
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using Robust.Shared.IoC;
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2018-09-20 18:19:04 +02:00
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2020-10-30 16:06:48 +01:00
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namespace Content.Server.Administration.Commands
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2018-09-20 18:19:04 +02:00
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{
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2020-10-30 16:06:48 +01:00
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[AdminCommand(AdminFlags.Admin)]
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2022-02-16 00:23:23 -07:00
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public sealed class AGhost : IConsoleCommand
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{
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[Dependency] private readonly IEntityManager _entities = default!;
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2018-09-20 18:19:04 +02:00
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public string Command => "aghost";
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public string Description => "Makes you an admin ghost.";
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public string Help => "aghost";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player as IPlayerSession;
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2018-09-20 18:19:04 +02:00
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if (player == null)
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{
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2021-02-01 16:49:43 -08:00
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shell.WriteLine("Nah");
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2018-09-20 18:19:04 +02:00
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return;
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}
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2021-01-02 22:11:39 +01:00
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var mind = player.ContentData()?.Mind;
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2020-08-25 05:37:54 -06:00
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if (mind == null)
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{
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shell.WriteLine("You can't ghost here!");
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return;
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}
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2021-12-05 18:09:01 +01:00
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if (mind.VisitingEntity != default && _entities.HasComponent<GhostComponent>(mind.VisitingEntity))
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2018-09-20 18:19:04 +02:00
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{
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2021-09-20 10:15:01 +02:00
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player.ContentData()!.Mind?.UnVisit();
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2021-02-25 06:14:16 +05:00
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return;
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2018-09-20 18:19:04 +02:00
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}
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2021-01-02 22:11:39 +01:00
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2021-12-06 15:34:46 +01:00
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var canReturn = mind.CurrentEntity != null;
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var coordinates = player.AttachedEntity != null
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? _entities.GetComponent<TransformComponent>(player.AttachedEntity.Value).Coordinates
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: EntitySystem.Get<GameTicker>().GetObserverSpawnPoint();
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var ghost = _entities.SpawnEntity("AdminObserver", coordinates.ToMap(_entities));
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if (canReturn)
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{
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2021-10-06 11:56:16 +02:00
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// TODO: Remove duplication between all this and "GamePreset.OnGhostAttempt()"...
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if(!string.IsNullOrWhiteSpace(mind.CharacterName))
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_entities.GetComponent<MetaDataComponent>(ghost).EntityName = mind.CharacterName;
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else if (!string.IsNullOrWhiteSpace(mind.Session?.Name))
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_entities.GetComponent<MetaDataComponent>(ghost).EntityName = mind.Session.Name;
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2021-02-25 06:14:16 +05:00
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mind.Visit(ghost);
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}
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else
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{
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_entities.GetComponent<MetaDataComponent>(ghost).EntityName = player.Name;
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2021-12-03 15:53:09 +01:00
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mind.TransferTo(ghost);
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}
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2021-12-05 18:09:01 +01:00
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var comp = _entities.GetComponent<GhostComponent>(ghost);
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EntitySystem.Get<SharedGhostSystem>().SetCanReturnToBody(comp, canReturn);
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2018-09-20 18:19:04 +02:00
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}
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}
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}
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