using Content.Server.Buckle.Components;
using Content.Shared.Alert;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Alert.Click
{
/// <summary>
/// Unbuckles if player is currently buckled.
/// </summary>
[UsedImplicitly]
[DataDefinition]
public sealed class Unbuckle : IAlertClick
public void AlertClicked(EntityUid player)
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(player, out BuckleComponent? buckle))
buckle.TryUnbuckle(player);
}