2022-01-30 13:44:45 +00:00
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Content.Server.Atmos.Components
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{
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[RegisterComponent]
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2022-02-16 00:23:23 -07:00
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public sealed class IgniteOnCollideComponent : Component
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2022-01-30 13:44:45 +00:00
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{
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[DataField("fireStacks")]
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2022-02-01 19:35:40 -08:00
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public float FireStacks { get; set; }
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2022-01-30 13:44:45 +00:00
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}
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}
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