2021-09-07 18:47:23 +10:00
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using Content.Shared.Audio;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Audio
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{
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/// <summary>
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/// Toggles <see cref="AmbientSoundComponent"/> on when powered and off when not powered.
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/// </summary>
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[RegisterComponent]
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2022-02-16 00:23:23 -07:00
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public sealed class AmbientOnPoweredComponent : Component
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2021-09-07 18:47:23 +10:00
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{
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}
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}
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