2021-11-11 16:10:57 -07:00
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using Content.Server.Body.Components;
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2021-11-30 16:47:21 -07:00
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using Content.Server.Body.Systems;
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2021-10-29 13:40:15 +01:00
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using Content.Server.Chemistry.EntitySystems;
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using Content.Shared.FixedPoint;
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2021-06-09 22:19:39 +02:00
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using Content.Shared.Foam;
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using Content.Shared.Inventory;
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using Robust.Shared.GameObjects;
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2021-12-03 11:11:52 +01:00
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using Robust.Shared.IoC;
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2021-03-05 01:08:38 +01:00
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using Robust.Shared.Serialization.Manager.Attributes;
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2021-06-09 22:19:39 +02:00
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namespace Content.Server.Chemistry.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(SolutionAreaEffectComponent))]
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public sealed class FoamSolutionAreaEffectComponent : SolutionAreaEffectComponent
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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public new const string SolutionName = "solutionArea";
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[DataField("foamedMetalPrototype")] private string? _foamedMetalPrototype;
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protected override void UpdateVisuals()
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{
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if (_entMan.TryGetComponent(Owner, out AppearanceComponent? appearance) &&
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EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SolutionName, out var solution))
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{
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appearance.SetData(FoamVisuals.Color, solution.Color.WithAlpha(0.80f));
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}
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}
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2021-12-05 18:09:01 +01:00
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protected override void ReactWithEntity(EntityUid entity, double solutionFraction)
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{
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if (!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SolutionName, out var solution))
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return;
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if (!_entMan.TryGetComponent(entity, out BloodstreamComponent? bloodstream))
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return;
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2021-12-30 22:56:10 +01:00
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var invSystem = EntitySystem.Get<InventorySystem>();
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// TODO: Add a permeability property to clothing
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// For now it just adds to protection for each clothing equipped
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var protection = 0f;
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if (invSystem.TryGetSlots(entity, out var slotDefinitions))
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{
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foreach (var slot in slotDefinitions)
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{
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if (slot.Name == "back" ||
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slot.Name == "pocket1" ||
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slot.Name == "pocket2" ||
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slot.Name == "id")
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continue;
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if (invSystem.TryGetSlotEntity(entity, slot.Name, out _))
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protection += 0.025f;
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}
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}
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var bloodstreamSys = EntitySystem.Get<BloodstreamSystem>();
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var cloneSolution = solution.Clone();
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var transferAmount = FixedPoint2.Min(cloneSolution.TotalVolume * solutionFraction * (1 - protection),
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bloodstream.ChemicalSolution.AvailableVolume);
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var transferSolution = cloneSolution.SplitSolution(transferAmount);
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bloodstreamSys.TryAddToChemicals(entity, transferSolution, bloodstream);
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}
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protected override void OnKill()
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{
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if (_entMan.Deleted(Owner))
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return;
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if (_entMan.TryGetComponent(Owner, out AppearanceComponent? appearance))
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{
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appearance.SetData(FoamVisuals.State, true);
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}
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Owner.SpawnTimer(600, () =>
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{
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if (!string.IsNullOrEmpty(_foamedMetalPrototype))
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{
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_entMan.SpawnEntity(_foamedMetalPrototype, _entMan.GetComponent<TransformComponent>(Owner).Coordinates);
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}
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_entMan.QueueDeleteEntity(Owner);
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});
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}
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}
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}
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