using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Chemistry.Components.SolutionManager
{
/// <summary>
/// Denotes the solution that can removed be with syringes.
/// </summary>
[RegisterComponent]
public sealed class DrawableSolutionComponent : Component
/// Solution name that can be removed with syringes.
[ViewVariables(VVAccess.ReadWrite)]
[DataField("solution")]
public string Solution { get; set; } = "default";
}