using System.Threading.Tasks;
using Content.Server.Stack;
using Content.Shared.Construction;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Construction.Completions
{
[UsedImplicitly]
[DataDefinition]
public sealed class SetStackCount : IGraphAction
[DataField("amount")] public int Amount { get; } = 1;
public void PerformAction(EntityUid uid, EntityUid? userUid, IEntityManager entityManager)
EntitySystem.Get<StackSystem>().SetCount(uid, Amount);
}