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crystall-punk-14/Content.Server/GameTicking/Events/RoundStartingEvent.cs

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using Robust.Shared.GameObjects;
namespace Content.Server.GameTicking.Events;
/// <summary>
/// Raised at the start of <see cref="GameTicker.StartRound"/>, after round id has been incremented
/// </summary>
public sealed class RoundStartingEvent : EntityEventArgs
{
}