2020-08-22 22:29:20 +02:00
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using System;
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2021-11-20 01:03:09 +00:00
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using Content.Server.Climbing;
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2021-06-09 22:19:39 +02:00
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using Content.Server.Cloning;
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using Content.Server.Mind.Components;
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using Content.Server.Power.Components;
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using Content.Server.Preferences.Managers;
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using Content.Server.UserInterface;
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using Content.Shared.Acts;
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2020-09-02 06:07:54 -04:00
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using Content.Shared.Damage;
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2021-06-09 22:19:39 +02:00
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using Content.Shared.DragDrop;
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using Content.Shared.Interaction;
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using Content.Shared.MedicalScanner;
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2021-11-08 15:11:58 +01:00
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using Content.Shared.MobState.Components;
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2021-09-26 15:18:45 +02:00
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using Content.Shared.Popups;
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2021-06-05 18:32:59 +01:00
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using Content.Shared.Preferences;
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2019-09-18 20:24:55 +02:00
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using Robust.Server.GameObjects;
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2021-03-01 15:24:46 -08:00
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using Robust.Shared.Containers;
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2019-09-18 20:24:55 +02:00
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using Robust.Shared.GameObjects;
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2020-09-02 06:07:54 -04:00
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using Robust.Shared.IoC;
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Bodysystem and damagesystem rework (#1544)
* Things and stuff with grids, unfinished w/ code debug changes.
* Updated submodule and also lost some progress cause I fucked it up xd
* First unfinished draft of the BodySystem. Doesn't compile.
* More changes to make it compile, but still just a framework. Doesn't do anything at the moment.
* Many cleanup changes.
* Revert "Merge branch 'master' of https://github.com/GlassEclipse/space-station-14 into body_system"
This reverts commit ddd4aebbc76cf2a0b7b102f72b93d55a0816c88c, reversing
changes made to 12d0dd752706bdda8879393bd8191a1199a0c978.
* Commit human.yml
* Updated a lot of things to be more classy, more progress overall, etc. etc.
* Latest update with many changes
* Minor changes
* Fixed Travis build bug
* Adds first draft of Body Scanner console, apparently I also forgot to tie Mechanisms into body parts so now a heart just sits in the Torso like a good boy :)
* Commit rest of stuff
* Latest changes
* Latest changes again
* 14 naked cowboys
* Yay!
* Latest changes (probably doesnt compile)
* Surgery!!!!!!!!!~1116y
* Cleaned some stuff up
* More cleanup
* Refactoring of code. Basic surgery path now done.
* Removed readme, has been added to HackMD
* Fixes typo (and thus test errors)
* WIP changes, committing so I can pull latest master changes
* Still working on that god awful merge
* Latest changes
* Latest changes!!
* Beginning of refactor to BoundUserInterface
* Surgery!
* Latest changes - fixes pr change requests and random fixes
* oops
* Fixes bodypart recursion
* Beginning of work on revamping the damage system.
* More latest changes
* Latest changes
* Finished merge
* Commit before removing old healthcode
* Almost done with removing speciescomponent...
* It compiles!!!
* yahoo more work
* Fixes to make it work
* Merge conflict fixes
* Deleting species visualizer was a mistake
* IDE warnings are VERBOTEN
* makes the server not kill itself on startup, some cleanup (#1)
* Namespaces, comments and exception fixes
* Fix conveyor and conveyor switch serialization
SS14 in reactive when
* Move damage, acts and body to shared
Damage cleanup
Comment cleanup
* Rename SpeciesComponent to RotationComponent and cleanup
Damage cleanup
Comment cleanup
* Fix nullable warnings
* Address old reviews
Fix off welder suicide damage type, deathmatch and suspicion
* Fix new test fail with units being able to accept items when unpowered
* Remove RotationComponent, change references to IBodyManagerComponent
* Add a bloodstream to humans
* More cleanups
* Add body conduits, connections, connectors substances and valves
* Revert "Add body conduits, connections, connectors substances and valves"
This reverts commit 9ab0b50e6b15fe98852d7b0836c0cdbf4bd76d20.
* Implement the heart mechanism behavior with the circulatory network
* Added network property to mechanism behaviors
* Changed human organ sprites and added missing ones
* Fix tests
* Add individual body part sprite rendering
* Fix error where dropped mechanisms are not initialized
* Implement client/server body damage
* Make DamageContainer take care of raising events
* Reimplement medical scanner with the new body system
* Improve the medical scanner ui
* Merge conflict fixes
* Fix crash when colliding with something
* Fix microwave suicides and eyes sprite rendering
* Fix nullable reference error
* Fix up surgery client side
* Fix missing using from merge conflict
* Add breathing
*inhale
* Merge conflict fixes
* Fix accumulatedframetime being reset to 0 instead of decreased by the threshold
https://github.com/space-wizards/space-station-14/pull/1617
* Use and add to the new AtmosHelpers
* Fix feet
* Add proper coloring to dropped body parts
* Fix Urist's lungs being too strong
* Merge conflict fixes
* Merge conflict fixes
* Merge conflict fixes
Co-authored-by: GlassEclipse <tsymall5@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
2020-08-17 01:42:42 +02:00
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using Robust.Shared.Localization;
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2021-06-05 18:32:59 +01:00
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using Robust.Shared.Network;
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2020-08-22 22:29:20 +02:00
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using Robust.Shared.ViewVariables;
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2019-09-18 20:24:55 +02:00
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2021-06-09 22:19:39 +02:00
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namespace Content.Server.Medical.Components
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2019-09-18 20:24:55 +02:00
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{
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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2020-10-14 15:24:07 +02:00
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[ComponentReference(typeof(SharedMedicalScannerComponent))]
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2022-02-16 00:23:23 -07:00
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public sealed class MedicalScannerComponent : SharedMedicalScannerComponent, IActivate, IDestroyAct
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2019-09-18 20:24:55 +02:00
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{
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2021-12-08 17:17:12 +01:00
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[Dependency] private readonly IEntityManager _entMan = default!;
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2021-06-05 18:32:59 +01:00
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[Dependency] private readonly IServerPreferencesManager _prefsManager = null!;
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2020-10-23 01:33:27 -07:00
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2021-09-20 19:06:48 +10:00
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public static readonly TimeSpan InternalOpenAttemptDelay = TimeSpan.FromSeconds(0.5);
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public TimeSpan LastInternalOpenAttempt;
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2020-10-23 01:33:27 -07:00
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private ContainerSlot _bodyContainer = default!;
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2019-09-18 20:24:55 +02:00
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2020-08-22 22:29:20 +02:00
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[ViewVariables]
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2021-12-08 17:17:12 +01:00
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private bool Powered => !_entMan.TryGetComponent(Owner, out ApcPowerReceiverComponent? receiver) || receiver.Powered;
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2020-10-23 01:33:27 -07:00
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[ViewVariables]
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private BoundUserInterface? UserInterface => Owner.GetUIOrNull(MedicalScannerUiKey.Key);
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2020-08-22 22:29:20 +02:00
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2020-10-23 01:33:27 -07:00
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public bool IsOccupied => _bodyContainer.ContainedEntity != null;
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2020-03-21 15:37:22 -04:00
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2021-06-19 19:41:26 -07:00
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protected override void Initialize()
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2019-09-18 20:24:55 +02:00
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{
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base.Initialize();
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Bodysystem and damagesystem rework (#1544)
* Things and stuff with grids, unfinished w/ code debug changes.
* Updated submodule and also lost some progress cause I fucked it up xd
* First unfinished draft of the BodySystem. Doesn't compile.
* More changes to make it compile, but still just a framework. Doesn't do anything at the moment.
* Many cleanup changes.
* Revert "Merge branch 'master' of https://github.com/GlassEclipse/space-station-14 into body_system"
This reverts commit ddd4aebbc76cf2a0b7b102f72b93d55a0816c88c, reversing
changes made to 12d0dd752706bdda8879393bd8191a1199a0c978.
* Commit human.yml
* Updated a lot of things to be more classy, more progress overall, etc. etc.
* Latest update with many changes
* Minor changes
* Fixed Travis build bug
* Adds first draft of Body Scanner console, apparently I also forgot to tie Mechanisms into body parts so now a heart just sits in the Torso like a good boy :)
* Commit rest of stuff
* Latest changes
* Latest changes again
* 14 naked cowboys
* Yay!
* Latest changes (probably doesnt compile)
* Surgery!!!!!!!!!~1116y
* Cleaned some stuff up
* More cleanup
* Refactoring of code. Basic surgery path now done.
* Removed readme, has been added to HackMD
* Fixes typo (and thus test errors)
* WIP changes, committing so I can pull latest master changes
* Still working on that god awful merge
* Latest changes
* Latest changes!!
* Beginning of refactor to BoundUserInterface
* Surgery!
* Latest changes - fixes pr change requests and random fixes
* oops
* Fixes bodypart recursion
* Beginning of work on revamping the damage system.
* More latest changes
* Latest changes
* Finished merge
* Commit before removing old healthcode
* Almost done with removing speciescomponent...
* It compiles!!!
* yahoo more work
* Fixes to make it work
* Merge conflict fixes
* Deleting species visualizer was a mistake
* IDE warnings are VERBOTEN
* makes the server not kill itself on startup, some cleanup (#1)
* Namespaces, comments and exception fixes
* Fix conveyor and conveyor switch serialization
SS14 in reactive when
* Move damage, acts and body to shared
Damage cleanup
Comment cleanup
* Rename SpeciesComponent to RotationComponent and cleanup
Damage cleanup
Comment cleanup
* Fix nullable warnings
* Address old reviews
Fix off welder suicide damage type, deathmatch and suspicion
* Fix new test fail with units being able to accept items when unpowered
* Remove RotationComponent, change references to IBodyManagerComponent
* Add a bloodstream to humans
* More cleanups
* Add body conduits, connections, connectors substances and valves
* Revert "Add body conduits, connections, connectors substances and valves"
This reverts commit 9ab0b50e6b15fe98852d7b0836c0cdbf4bd76d20.
* Implement the heart mechanism behavior with the circulatory network
* Added network property to mechanism behaviors
* Changed human organ sprites and added missing ones
* Fix tests
* Add individual body part sprite rendering
* Fix error where dropped mechanisms are not initialized
* Implement client/server body damage
* Make DamageContainer take care of raising events
* Reimplement medical scanner with the new body system
* Improve the medical scanner ui
* Merge conflict fixes
* Fix crash when colliding with something
* Fix microwave suicides and eyes sprite rendering
* Fix nullable reference error
* Fix up surgery client side
* Fix missing using from merge conflict
* Add breathing
*inhale
* Merge conflict fixes
* Fix accumulatedframetime being reset to 0 instead of decreased by the threshold
https://github.com/space-wizards/space-station-14/pull/1617
* Use and add to the new AtmosHelpers
* Fix feet
* Add proper coloring to dropped body parts
* Fix Urist's lungs being too strong
* Merge conflict fixes
* Merge conflict fixes
* Merge conflict fixes
Co-authored-by: GlassEclipse <tsymall5@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
2020-08-17 01:42:42 +02:00
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2020-08-22 22:29:20 +02:00
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if (UserInterface != null)
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{
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UserInterface.OnReceiveMessage += OnUiReceiveMessage;
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}
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2021-03-01 15:24:46 -08:00
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_bodyContainer = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-bodyContainer");
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Bodysystem and damagesystem rework (#1544)
* Things and stuff with grids, unfinished w/ code debug changes.
* Updated submodule and also lost some progress cause I fucked it up xd
* First unfinished draft of the BodySystem. Doesn't compile.
* More changes to make it compile, but still just a framework. Doesn't do anything at the moment.
* Many cleanup changes.
* Revert "Merge branch 'master' of https://github.com/GlassEclipse/space-station-14 into body_system"
This reverts commit ddd4aebbc76cf2a0b7b102f72b93d55a0816c88c, reversing
changes made to 12d0dd752706bdda8879393bd8191a1199a0c978.
* Commit human.yml
* Updated a lot of things to be more classy, more progress overall, etc. etc.
* Latest update with many changes
* Minor changes
* Fixed Travis build bug
* Adds first draft of Body Scanner console, apparently I also forgot to tie Mechanisms into body parts so now a heart just sits in the Torso like a good boy :)
* Commit rest of stuff
* Latest changes
* Latest changes again
* 14 naked cowboys
* Yay!
* Latest changes (probably doesnt compile)
* Surgery!!!!!!!!!~1116y
* Cleaned some stuff up
* More cleanup
* Refactoring of code. Basic surgery path now done.
* Removed readme, has been added to HackMD
* Fixes typo (and thus test errors)
* WIP changes, committing so I can pull latest master changes
* Still working on that god awful merge
* Latest changes
* Latest changes!!
* Beginning of refactor to BoundUserInterface
* Surgery!
* Latest changes - fixes pr change requests and random fixes
* oops
* Fixes bodypart recursion
* Beginning of work on revamping the damage system.
* More latest changes
* Latest changes
* Finished merge
* Commit before removing old healthcode
* Almost done with removing speciescomponent...
* It compiles!!!
* yahoo more work
* Fixes to make it work
* Merge conflict fixes
* Deleting species visualizer was a mistake
* IDE warnings are VERBOTEN
* makes the server not kill itself on startup, some cleanup (#1)
* Namespaces, comments and exception fixes
* Fix conveyor and conveyor switch serialization
SS14 in reactive when
* Move damage, acts and body to shared
Damage cleanup
Comment cleanup
* Rename SpeciesComponent to RotationComponent and cleanup
Damage cleanup
Comment cleanup
* Fix nullable warnings
* Address old reviews
Fix off welder suicide damage type, deathmatch and suspicion
* Fix new test fail with units being able to accept items when unpowered
* Remove RotationComponent, change references to IBodyManagerComponent
* Add a bloodstream to humans
* More cleanups
* Add body conduits, connections, connectors substances and valves
* Revert "Add body conduits, connections, connectors substances and valves"
This reverts commit 9ab0b50e6b15fe98852d7b0836c0cdbf4bd76d20.
* Implement the heart mechanism behavior with the circulatory network
* Added network property to mechanism behaviors
* Changed human organ sprites and added missing ones
* Fix tests
* Add individual body part sprite rendering
* Fix error where dropped mechanisms are not initialized
* Implement client/server body damage
* Make DamageContainer take care of raising events
* Reimplement medical scanner with the new body system
* Improve the medical scanner ui
* Merge conflict fixes
* Fix crash when colliding with something
* Fix microwave suicides and eyes sprite rendering
* Fix nullable reference error
* Fix up surgery client side
* Fix missing using from merge conflict
* Add breathing
*inhale
* Merge conflict fixes
* Fix accumulatedframetime being reset to 0 instead of decreased by the threshold
https://github.com/space-wizards/space-station-14/pull/1617
* Use and add to the new AtmosHelpers
* Fix feet
* Add proper coloring to dropped body parts
* Fix Urist's lungs being too strong
* Merge conflict fixes
* Merge conflict fixes
* Merge conflict fixes
Co-authored-by: GlassEclipse <tsymall5@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
2020-08-17 01:42:42 +02:00
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2020-08-22 22:29:20 +02:00
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// TODO: write this so that it checks for a change in power events and acts accordingly.
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2020-08-19 10:23:20 -04:00
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var newState = GetUserInterfaceState();
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2020-08-22 22:29:20 +02:00
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UserInterface?.SetState(newState);
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2020-08-19 10:23:20 -04:00
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2019-09-18 20:24:55 +02:00
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UpdateUserInterface();
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}
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private static readonly MedicalScannerBoundUserInterfaceState EmptyUIState =
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2020-11-27 11:00:49 +01:00
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new(
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Bodysystem and damagesystem rework (#1544)
* Things and stuff with grids, unfinished w/ code debug changes.
* Updated submodule and also lost some progress cause I fucked it up xd
* First unfinished draft of the BodySystem. Doesn't compile.
* More changes to make it compile, but still just a framework. Doesn't do anything at the moment.
* Many cleanup changes.
* Revert "Merge branch 'master' of https://github.com/GlassEclipse/space-station-14 into body_system"
This reverts commit ddd4aebbc76cf2a0b7b102f72b93d55a0816c88c, reversing
changes made to 12d0dd752706bdda8879393bd8191a1199a0c978.
* Commit human.yml
* Updated a lot of things to be more classy, more progress overall, etc. etc.
* Latest update with many changes
* Minor changes
* Fixed Travis build bug
* Adds first draft of Body Scanner console, apparently I also forgot to tie Mechanisms into body parts so now a heart just sits in the Torso like a good boy :)
* Commit rest of stuff
* Latest changes
* Latest changes again
* 14 naked cowboys
* Yay!
* Latest changes (probably doesnt compile)
* Surgery!!!!!!!!!~1116y
* Cleaned some stuff up
* More cleanup
* Refactoring of code. Basic surgery path now done.
* Removed readme, has been added to HackMD
* Fixes typo (and thus test errors)
* WIP changes, committing so I can pull latest master changes
* Still working on that god awful merge
* Latest changes
* Latest changes!!
* Beginning of refactor to BoundUserInterface
* Surgery!
* Latest changes - fixes pr change requests and random fixes
* oops
* Fixes bodypart recursion
* Beginning of work on revamping the damage system.
* More latest changes
* Latest changes
* Finished merge
* Commit before removing old healthcode
* Almost done with removing speciescomponent...
* It compiles!!!
* yahoo more work
* Fixes to make it work
* Merge conflict fixes
* Deleting species visualizer was a mistake
* IDE warnings are VERBOTEN
* makes the server not kill itself on startup, some cleanup (#1)
* Namespaces, comments and exception fixes
* Fix conveyor and conveyor switch serialization
SS14 in reactive when
* Move damage, acts and body to shared
Damage cleanup
Comment cleanup
* Rename SpeciesComponent to RotationComponent and cleanup
Damage cleanup
Comment cleanup
* Fix nullable warnings
* Address old reviews
Fix off welder suicide damage type, deathmatch and suspicion
* Fix new test fail with units being able to accept items when unpowered
* Remove RotationComponent, change references to IBodyManagerComponent
* Add a bloodstream to humans
* More cleanups
* Add body conduits, connections, connectors substances and valves
* Revert "Add body conduits, connections, connectors substances and valves"
This reverts commit 9ab0b50e6b15fe98852d7b0836c0cdbf4bd76d20.
* Implement the heart mechanism behavior with the circulatory network
* Added network property to mechanism behaviors
* Changed human organ sprites and added missing ones
* Fix tests
* Add individual body part sprite rendering
* Fix error where dropped mechanisms are not initialized
* Implement client/server body damage
* Make DamageContainer take care of raising events
* Reimplement medical scanner with the new body system
* Improve the medical scanner ui
* Merge conflict fixes
* Fix crash when colliding with something
* Fix microwave suicides and eyes sprite rendering
* Fix nullable reference error
* Fix up surgery client side
* Fix missing using from merge conflict
* Add breathing
*inhale
* Merge conflict fixes
* Fix accumulatedframetime being reset to 0 instead of decreased by the threshold
https://github.com/space-wizards/space-station-14/pull/1617
* Use and add to the new AtmosHelpers
* Fix feet
* Add proper coloring to dropped body parts
* Fix Urist's lungs being too strong
* Merge conflict fixes
* Merge conflict fixes
* Merge conflict fixes
Co-authored-by: GlassEclipse <tsymall5@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
2020-08-17 01:42:42 +02:00
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null,
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2021-09-15 03:07:37 +10:00
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null,
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2020-08-19 10:23:20 -04:00
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false);
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2019-09-18 20:24:55 +02:00
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private MedicalScannerBoundUserInterfaceState GetUserInterfaceState()
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{
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var body = _bodyContainer.ContainedEntity;
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if (body == null)
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{
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2021-12-08 17:17:12 +01:00
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if (_entMan.TryGetComponent(Owner, out AppearanceComponent? appearance))
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2020-08-22 22:29:20 +02:00
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{
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appearance?.SetData(MedicalScannerVisuals.Status, MedicalScannerStatus.Open);
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2020-09-02 06:07:54 -04:00
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}
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2020-08-22 22:29:20 +02:00
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2019-09-18 20:24:55 +02:00
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return EmptyUIState;
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}
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2021-12-08 17:17:12 +01:00
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if (!_entMan.TryGetComponent(body.Value, out DamageableComponent? damageable))
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2019-09-18 20:24:55 +02:00
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{
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return EmptyUIState;
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}
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2021-12-03 15:53:09 +01:00
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if (_bodyContainer.ContainedEntity == null)
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2020-09-02 06:07:54 -04:00
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{
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2021-12-03 15:53:09 +01:00
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return new MedicalScannerBoundUserInterfaceState(body, damageable, true);
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2020-09-02 06:07:54 -04:00
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}
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2020-10-30 01:05:18 +01:00
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var cloningSystem = EntitySystem.Get<CloningSystem>();
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2021-12-08 17:17:12 +01:00
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var scanned = _entMan.TryGetComponent(_bodyContainer.ContainedEntity.Value, out MindComponent? mindComponent) &&
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2020-10-30 01:05:18 +01:00
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mindComponent.Mind != null &&
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cloningSystem.HasDnaScan(mindComponent.Mind);
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2020-09-02 06:07:54 -04:00
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2021-12-03 15:53:09 +01:00
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return new MedicalScannerBoundUserInterfaceState(body, damageable, scanned);
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2019-09-18 20:24:55 +02:00
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}
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private void UpdateUserInterface()
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{
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2020-03-21 15:37:22 -04:00
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if (!Powered)
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Bodysystem and damagesystem rework (#1544)
* Things and stuff with grids, unfinished w/ code debug changes.
* Updated submodule and also lost some progress cause I fucked it up xd
* First unfinished draft of the BodySystem. Doesn't compile.
* More changes to make it compile, but still just a framework. Doesn't do anything at the moment.
* Many cleanup changes.
* Revert "Merge branch 'master' of https://github.com/GlassEclipse/space-station-14 into body_system"
This reverts commit ddd4aebbc76cf2a0b7b102f72b93d55a0816c88c, reversing
changes made to 12d0dd752706bdda8879393bd8191a1199a0c978.
* Commit human.yml
* Updated a lot of things to be more classy, more progress overall, etc. etc.
* Latest update with many changes
* Minor changes
* Fixed Travis build bug
* Adds first draft of Body Scanner console, apparently I also forgot to tie Mechanisms into body parts so now a heart just sits in the Torso like a good boy :)
* Commit rest of stuff
* Latest changes
* Latest changes again
* 14 naked cowboys
* Yay!
* Latest changes (probably doesnt compile)
* Surgery!!!!!!!!!~1116y
* Cleaned some stuff up
* More cleanup
* Refactoring of code. Basic surgery path now done.
* Removed readme, has been added to HackMD
* Fixes typo (and thus test errors)
* WIP changes, committing so I can pull latest master changes
* Still working on that god awful merge
* Latest changes
* Latest changes!!
* Beginning of refactor to BoundUserInterface
* Surgery!
* Latest changes - fixes pr change requests and random fixes
* oops
* Fixes bodypart recursion
* Beginning of work on revamping the damage system.
* More latest changes
* Latest changes
* Finished merge
* Commit before removing old healthcode
* Almost done with removing speciescomponent...
* It compiles!!!
* yahoo more work
* Fixes to make it work
* Merge conflict fixes
* Deleting species visualizer was a mistake
* IDE warnings are VERBOTEN
* makes the server not kill itself on startup, some cleanup (#1)
* Namespaces, comments and exception fixes
* Fix conveyor and conveyor switch serialization
SS14 in reactive when
* Move damage, acts and body to shared
Damage cleanup
Comment cleanup
* Rename SpeciesComponent to RotationComponent and cleanup
Damage cleanup
Comment cleanup
* Fix nullable warnings
* Address old reviews
Fix off welder suicide damage type, deathmatch and suspicion
* Fix new test fail with units being able to accept items when unpowered
* Remove RotationComponent, change references to IBodyManagerComponent
* Add a bloodstream to humans
* More cleanups
* Add body conduits, connections, connectors substances and valves
* Revert "Add body conduits, connections, connectors substances and valves"
This reverts commit 9ab0b50e6b15fe98852d7b0836c0cdbf4bd76d20.
* Implement the heart mechanism behavior with the circulatory network
* Added network property to mechanism behaviors
* Changed human organ sprites and added missing ones
* Fix tests
* Add individual body part sprite rendering
* Fix error where dropped mechanisms are not initialized
* Implement client/server body damage
* Make DamageContainer take care of raising events
* Reimplement medical scanner with the new body system
* Improve the medical scanner ui
* Merge conflict fixes
* Fix crash when colliding with something
* Fix microwave suicides and eyes sprite rendering
* Fix nullable reference error
* Fix up surgery client side
* Fix missing using from merge conflict
* Add breathing
*inhale
* Merge conflict fixes
* Fix accumulatedframetime being reset to 0 instead of decreased by the threshold
https://github.com/space-wizards/space-station-14/pull/1617
* Use and add to the new AtmosHelpers
* Fix feet
* Add proper coloring to dropped body parts
* Fix Urist's lungs being too strong
* Merge conflict fixes
* Merge conflict fixes
* Merge conflict fixes
Co-authored-by: GlassEclipse <tsymall5@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
2020-08-17 01:42:42 +02:00
|
|
|
{
|
2020-03-21 15:37:22 -04:00
|
|
|
return;
|
Bodysystem and damagesystem rework (#1544)
* Things and stuff with grids, unfinished w/ code debug changes.
* Updated submodule and also lost some progress cause I fucked it up xd
* First unfinished draft of the BodySystem. Doesn't compile.
* More changes to make it compile, but still just a framework. Doesn't do anything at the moment.
* Many cleanup changes.
* Revert "Merge branch 'master' of https://github.com/GlassEclipse/space-station-14 into body_system"
This reverts commit ddd4aebbc76cf2a0b7b102f72b93d55a0816c88c, reversing
changes made to 12d0dd752706bdda8879393bd8191a1199a0c978.
* Commit human.yml
* Updated a lot of things to be more classy, more progress overall, etc. etc.
* Latest update with many changes
* Minor changes
* Fixed Travis build bug
* Adds first draft of Body Scanner console, apparently I also forgot to tie Mechanisms into body parts so now a heart just sits in the Torso like a good boy :)
* Commit rest of stuff
* Latest changes
* Latest changes again
* 14 naked cowboys
* Yay!
* Latest changes (probably doesnt compile)
* Surgery!!!!!!!!!~1116y
* Cleaned some stuff up
* More cleanup
* Refactoring of code. Basic surgery path now done.
* Removed readme, has been added to HackMD
* Fixes typo (and thus test errors)
* WIP changes, committing so I can pull latest master changes
* Still working on that god awful merge
* Latest changes
* Latest changes!!
* Beginning of refactor to BoundUserInterface
* Surgery!
* Latest changes - fixes pr change requests and random fixes
* oops
* Fixes bodypart recursion
* Beginning of work on revamping the damage system.
* More latest changes
* Latest changes
* Finished merge
* Commit before removing old healthcode
* Almost done with removing speciescomponent...
* It compiles!!!
* yahoo more work
* Fixes to make it work
* Merge conflict fixes
* Deleting species visualizer was a mistake
* IDE warnings are VERBOTEN
* makes the server not kill itself on startup, some cleanup (#1)
* Namespaces, comments and exception fixes
* Fix conveyor and conveyor switch serialization
SS14 in reactive when
* Move damage, acts and body to shared
Damage cleanup
Comment cleanup
* Rename SpeciesComponent to RotationComponent and cleanup
Damage cleanup
Comment cleanup
* Fix nullable warnings
* Address old reviews
Fix off welder suicide damage type, deathmatch and suspicion
* Fix new test fail with units being able to accept items when unpowered
* Remove RotationComponent, change references to IBodyManagerComponent
* Add a bloodstream to humans
* More cleanups
* Add body conduits, connections, connectors substances and valves
* Revert "Add body conduits, connections, connectors substances and valves"
This reverts commit 9ab0b50e6b15fe98852d7b0836c0cdbf4bd76d20.
* Implement the heart mechanism behavior with the circulatory network
* Added network property to mechanism behaviors
* Changed human organ sprites and added missing ones
* Fix tests
* Add individual body part sprite rendering
* Fix error where dropped mechanisms are not initialized
* Implement client/server body damage
* Make DamageContainer take care of raising events
* Reimplement medical scanner with the new body system
* Improve the medical scanner ui
* Merge conflict fixes
* Fix crash when colliding with something
* Fix microwave suicides and eyes sprite rendering
* Fix nullable reference error
* Fix up surgery client side
* Fix missing using from merge conflict
* Add breathing
*inhale
* Merge conflict fixes
* Fix accumulatedframetime being reset to 0 instead of decreased by the threshold
https://github.com/space-wizards/space-station-14/pull/1617
* Use and add to the new AtmosHelpers
* Fix feet
* Add proper coloring to dropped body parts
* Fix Urist's lungs being too strong
* Merge conflict fixes
* Merge conflict fixes
* Merge conflict fixes
Co-authored-by: GlassEclipse <tsymall5@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
2020-08-17 01:42:42 +02:00
|
|
|
}
|
|
|
|
|
|
2019-09-18 20:24:55 +02:00
|
|
|
var newState = GetUserInterfaceState();
|
2020-08-22 22:29:20 +02:00
|
|
|
UserInterface?.SetState(newState);
|
2019-09-18 20:24:55 +02:00
|
|
|
}
|
|
|
|
|
|
2021-11-08 15:11:58 +01:00
|
|
|
private MedicalScannerStatus GetStatusFromDamageState(MobStateComponent state)
|
2019-09-18 20:24:55 +02:00
|
|
|
{
|
2020-12-07 14:52:55 +01:00
|
|
|
if (state.IsAlive())
|
2019-09-18 20:24:55 +02:00
|
|
|
{
|
2020-12-07 14:52:55 +01:00
|
|
|
return MedicalScannerStatus.Green;
|
|
|
|
|
}
|
|
|
|
|
else if (state.IsCritical())
|
|
|
|
|
{
|
|
|
|
|
return MedicalScannerStatus.Red;
|
|
|
|
|
}
|
|
|
|
|
else if (state.IsDead())
|
|
|
|
|
{
|
|
|
|
|
return MedicalScannerStatus.Death;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
return MedicalScannerStatus.Yellow;
|
2019-09-18 20:24:55 +02:00
|
|
|
}
|
|
|
|
|
}
|
2020-08-19 10:23:20 -04:00
|
|
|
|
2019-09-18 20:24:55 +02:00
|
|
|
private MedicalScannerStatus GetStatus()
|
|
|
|
|
{
|
2020-08-19 10:23:20 -04:00
|
|
|
if (Powered)
|
|
|
|
|
{
|
|
|
|
|
var body = _bodyContainer.ContainedEntity;
|
2021-12-03 12:51:44 +01:00
|
|
|
if (body == null)
|
|
|
|
|
return MedicalScannerStatus.Open;
|
2020-12-07 14:52:55 +01:00
|
|
|
|
2021-12-08 17:17:12 +01:00
|
|
|
var state = _entMan.GetComponentOrNull<MobStateComponent>(body.Value);
|
2021-12-03 12:51:44 +01:00
|
|
|
|
|
|
|
|
return state == null ? MedicalScannerStatus.Open : GetStatusFromDamageState(state);
|
2020-08-19 10:23:20 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return MedicalScannerStatus.Off;
|
2019-09-18 20:24:55 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void UpdateAppearance()
|
|
|
|
|
{
|
2021-12-08 17:17:12 +01:00
|
|
|
if (_entMan.TryGetComponent(Owner, out AppearanceComponent? appearance))
|
2020-08-22 22:29:20 +02:00
|
|
|
{
|
|
|
|
|
appearance.SetData(MedicalScannerVisuals.Status, GetStatus());
|
|
|
|
|
}
|
2019-09-18 20:24:55 +02:00
|
|
|
}
|
|
|
|
|
|
2021-02-04 17:44:49 +01:00
|
|
|
void IActivate.Activate(ActivateEventArgs args)
|
2019-09-18 20:24:55 +02:00
|
|
|
{
|
2021-12-08 17:17:12 +01:00
|
|
|
if (!_entMan.TryGetComponent(args.User, out ActorComponent? actor))
|
2019-09-18 20:24:55 +02:00
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
2020-05-23 02:27:31 -07:00
|
|
|
|
2020-03-21 15:37:22 -04:00
|
|
|
if (!Powered)
|
|
|
|
|
return;
|
2020-05-23 02:27:31 -07:00
|
|
|
|
2021-05-12 13:42:18 +02:00
|
|
|
UserInterface?.Open(actor.PlayerSession);
|
2019-09-18 20:24:55 +02:00
|
|
|
}
|
|
|
|
|
|
2021-12-05 21:02:04 +01:00
|
|
|
public void InsertBody(EntityUid user)
|
2019-09-18 20:24:55 +02:00
|
|
|
{
|
|
|
|
|
_bodyContainer.Insert(user);
|
|
|
|
|
UpdateUserInterface();
|
|
|
|
|
UpdateAppearance();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void EjectBody()
|
|
|
|
|
{
|
2021-12-05 21:02:04 +01:00
|
|
|
if (_bodyContainer.ContainedEntity is not {Valid: true} contained) return;
|
|
|
|
|
_bodyContainer.Remove(contained);
|
2019-09-18 20:24:55 +02:00
|
|
|
UpdateUserInterface();
|
|
|
|
|
UpdateAppearance();
|
2021-12-05 21:02:04 +01:00
|
|
|
EntitySystem.Get<ClimbSystem>().ForciblySetClimbing(contained);
|
2019-09-18 20:24:55 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void Update(float frameTime)
|
|
|
|
|
{
|
2020-08-19 10:23:20 -04:00
|
|
|
UpdateUserInterface();
|
|
|
|
|
UpdateAppearance();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
|
|
|
|
|
{
|
2021-12-06 15:34:46 +01:00
|
|
|
if (obj.Message is not UiButtonPressedMessage message || obj.Session.AttachedEntity == null) return;
|
Bodysystem and damagesystem rework (#1544)
* Things and stuff with grids, unfinished w/ code debug changes.
* Updated submodule and also lost some progress cause I fucked it up xd
* First unfinished draft of the BodySystem. Doesn't compile.
* More changes to make it compile, but still just a framework. Doesn't do anything at the moment.
* Many cleanup changes.
* Revert "Merge branch 'master' of https://github.com/GlassEclipse/space-station-14 into body_system"
This reverts commit ddd4aebbc76cf2a0b7b102f72b93d55a0816c88c, reversing
changes made to 12d0dd752706bdda8879393bd8191a1199a0c978.
* Commit human.yml
* Updated a lot of things to be more classy, more progress overall, etc. etc.
* Latest update with many changes
* Minor changes
* Fixed Travis build bug
* Adds first draft of Body Scanner console, apparently I also forgot to tie Mechanisms into body parts so now a heart just sits in the Torso like a good boy :)
* Commit rest of stuff
* Latest changes
* Latest changes again
* 14 naked cowboys
* Yay!
* Latest changes (probably doesnt compile)
* Surgery!!!!!!!!!~1116y
* Cleaned some stuff up
* More cleanup
* Refactoring of code. Basic surgery path now done.
* Removed readme, has been added to HackMD
* Fixes typo (and thus test errors)
* WIP changes, committing so I can pull latest master changes
* Still working on that god awful merge
* Latest changes
* Latest changes!!
* Beginning of refactor to BoundUserInterface
* Surgery!
* Latest changes - fixes pr change requests and random fixes
* oops
* Fixes bodypart recursion
* Beginning of work on revamping the damage system.
* More latest changes
* Latest changes
* Finished merge
* Commit before removing old healthcode
* Almost done with removing speciescomponent...
* It compiles!!!
* yahoo more work
* Fixes to make it work
* Merge conflict fixes
* Deleting species visualizer was a mistake
* IDE warnings are VERBOTEN
* makes the server not kill itself on startup, some cleanup (#1)
* Namespaces, comments and exception fixes
* Fix conveyor and conveyor switch serialization
SS14 in reactive when
* Move damage, acts and body to shared
Damage cleanup
Comment cleanup
* Rename SpeciesComponent to RotationComponent and cleanup
Damage cleanup
Comment cleanup
* Fix nullable warnings
* Address old reviews
Fix off welder suicide damage type, deathmatch and suspicion
* Fix new test fail with units being able to accept items when unpowered
* Remove RotationComponent, change references to IBodyManagerComponent
* Add a bloodstream to humans
* More cleanups
* Add body conduits, connections, connectors substances and valves
* Revert "Add body conduits, connections, connectors substances and valves"
This reverts commit 9ab0b50e6b15fe98852d7b0836c0cdbf4bd76d20.
* Implement the heart mechanism behavior with the circulatory network
* Added network property to mechanism behaviors
* Changed human organ sprites and added missing ones
* Fix tests
* Add individual body part sprite rendering
* Fix error where dropped mechanisms are not initialized
* Implement client/server body damage
* Make DamageContainer take care of raising events
* Reimplement medical scanner with the new body system
* Improve the medical scanner ui
* Merge conflict fixes
* Fix crash when colliding with something
* Fix microwave suicides and eyes sprite rendering
* Fix nullable reference error
* Fix up surgery client side
* Fix missing using from merge conflict
* Add breathing
*inhale
* Merge conflict fixes
* Fix accumulatedframetime being reset to 0 instead of decreased by the threshold
https://github.com/space-wizards/space-station-14/pull/1617
* Use and add to the new AtmosHelpers
* Fix feet
* Add proper coloring to dropped body parts
* Fix Urist's lungs being too strong
* Merge conflict fixes
* Merge conflict fixes
* Merge conflict fixes
Co-authored-by: GlassEclipse <tsymall5@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
2020-08-17 01:42:42 +02:00
|
|
|
|
2020-08-19 10:23:20 -04:00
|
|
|
switch (message.Button)
|
|
|
|
|
{
|
|
|
|
|
case UiButton.ScanDNA:
|
|
|
|
|
if (_bodyContainer.ContainedEntity != null)
|
|
|
|
|
{
|
2020-10-30 01:05:18 +01:00
|
|
|
var cloningSystem = EntitySystem.Get<CloningSystem>();
|
2021-01-03 17:20:17 +01:00
|
|
|
|
2021-12-08 17:17:12 +01:00
|
|
|
if (!_entMan.TryGetComponent(_bodyContainer.ContainedEntity.Value, out MindComponent? mindComp) || mindComp.Mind == null)
|
2021-06-05 18:32:59 +01:00
|
|
|
{
|
2021-12-06 15:34:46 +01:00
|
|
|
obj.Session.AttachedEntity.Value.PopupMessageCursor(Loc.GetString("medical-scanner-component-msg-no-soul"));
|
2021-01-03 17:20:17 +01:00
|
|
|
break;
|
2021-06-05 18:32:59 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Null suppression based on above check. Yes, it's explicitly needed
|
|
|
|
|
var mind = mindComp.Mind!;
|
2021-01-03 17:20:17 +01:00
|
|
|
|
2021-06-05 18:32:59 +01:00
|
|
|
// We need the HumanoidCharacterProfile
|
|
|
|
|
// TODO: Move this further 'outwards' into a DNAComponent or somesuch.
|
|
|
|
|
// Ideally this ends with GameTicker & CloningSystem handing DNA to a function that sets up a body for that DNA.
|
|
|
|
|
var mindUser = mind.UserId;
|
|
|
|
|
|
2022-01-16 23:10:48 +03:00
|
|
|
if (mindUser.HasValue == false || mind.Session == null)
|
2021-06-05 18:32:59 +01:00
|
|
|
{
|
|
|
|
|
// For now assume this means soul departed
|
2021-12-06 15:34:46 +01:00
|
|
|
obj.Session.AttachedEntity.Value.PopupMessageCursor(Loc.GetString("medical-scanner-component-msg-soul-broken"));
|
2021-06-05 18:32:59 +01:00
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
2022-01-16 23:10:48 +03:00
|
|
|
var profile = GetPlayerProfileAsync(mindUser.Value);
|
2021-06-05 18:32:59 +01:00
|
|
|
cloningSystem.AddToDnaScans(new ClonerDNAEntry(mind, profile));
|
2020-08-19 10:23:20 -04:00
|
|
|
}
|
2020-09-02 06:07:54 -04:00
|
|
|
|
2020-08-19 10:23:20 -04:00
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
throw new ArgumentOutOfRangeException();
|
|
|
|
|
}
|
2019-09-18 20:24:55 +02:00
|
|
|
}
|
2020-09-02 06:07:54 -04:00
|
|
|
|
2021-05-22 21:06:40 -07:00
|
|
|
public override bool DragDropOn(DragDropEvent eventArgs)
|
2020-09-02 06:07:54 -04:00
|
|
|
{
|
2020-10-14 15:24:07 +02:00
|
|
|
_bodyContainer.Insert(eventArgs.Dragged);
|
2020-09-02 06:07:54 -04:00
|
|
|
return true;
|
|
|
|
|
}
|
2020-10-23 01:33:27 -07:00
|
|
|
|
|
|
|
|
void IDestroyAct.OnDestroy(DestructionEventArgs eventArgs)
|
|
|
|
|
{
|
|
|
|
|
EjectBody();
|
|
|
|
|
}
|
2021-06-05 18:32:59 +01:00
|
|
|
|
|
|
|
|
private HumanoidCharacterProfile GetPlayerProfileAsync(NetUserId userId)
|
|
|
|
|
{
|
|
|
|
|
return (HumanoidCharacterProfile) _prefsManager.GetPreferences(userId).SelectedCharacter;
|
|
|
|
|
}
|
2019-09-18 20:24:55 +02:00
|
|
|
}
|
|
|
|
|
}
|