2020-06-30 18:34:42 +02:00
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using Robust.Shared.GameObjects;
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2021-12-03 14:20:34 +01:00
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using Robust.Shared.IoC;
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2020-06-30 18:34:42 +02:00
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using Robust.Shared.Maths;
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2021-06-09 22:19:39 +02:00
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namespace Content.Server.Movement.Components
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2020-06-30 18:34:42 +02:00
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{
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[RegisterComponent]
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2022-02-16 00:23:23 -07:00
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public sealed class StressTestMovementComponent : Component
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2020-06-30 18:34:42 +02:00
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{
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public float Progress { get; set; }
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public Vector2 Origin { get; set; }
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protected override void Startup()
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{
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base.Startup();
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2021-12-03 15:53:09 +01:00
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Origin = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner).WorldPosition;
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2020-06-30 18:34:42 +02:00
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}
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}
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}
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