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crystall-punk-14/Content.Server/Movement/Components/StressTestMovementComponent.cs

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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
using Robust.Shared.Maths;
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namespace Content.Server.Movement.Components
{
[RegisterComponent]
public sealed class StressTestMovementComponent : Component
{
public float Progress { get; set; }
public Vector2 Origin { get; set; }
protected override void Startup()
{
base.Startup();
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Origin = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner).WorldPosition;
}
}
}