using Content.Server.Plants.Systems;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Plants.Components
{
[RegisterComponent]
[Friend(typeof(RandomPottedPlantSystem))]
public sealed class RandomPottedPlantComponent : Component
[ViewVariables(VVAccess.ReadOnly)]
[DataField("selected")]
public string? State;
[DataField("plastic")]
public bool Plastic;
}