using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Warps
{
/// <summary>
/// Allows ghosts etc to warp to this entity by name.
/// </summary>
[RegisterComponent]
public sealed class WarpPointComponent : Component
[ViewVariables(VVAccess.ReadWrite)] [DataField("location")] public string? Location { get; set; }
}