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crystall-punk-14/Content.Shared/AME/SharedAMEShieldComponent.cs

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using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
2021-06-09 22:19:39 +02:00
namespace Content.Shared.AME
{
[Virtual]
public class SharedAMEShieldComponent : Component
{
[Serializable, NetSerializable]
public enum AMEShieldVisuals
{
Core,
CoreState
}
public enum AMECoreState
{
Off,
Weak,
Strong
}
}
}