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crystall-punk-14/Content.Shared/Administration/Events/PlayerInfoChangedEvent.cs

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using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.Administration.Events
{
[NetSerializable, Serializable]
public sealed class PlayerInfoChangedEvent : EntityEventArgs
{
public PlayerInfo? PlayerInfo;
}
}