using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Network;
using Robust.Shared.Serialization;
namespace Content.Shared.Administration
{
[Serializable, NetSerializable]
public record PlayerInfo(string Username, string CharacterName, string StartingJob, bool Antag, EntityUid EntityUid, NetUserId SessionId, bool Connected);
}