Files
crystall-punk-14/Content.Shared/Camera/CameraRecoilComponent.cs

19 lines
494 B
C#
Raw Normal View History

using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Maths;
namespace Content.Shared.Camera;
[RegisterComponent]
[NetworkedComponent]
public sealed class CameraRecoilComponent : Component
{
public Vector2 CurrentKick { get; set; }
public float LastKickTime { get; set; }
/// <summary>
/// Basically I needed a way to chain this effect for the attack lunge animation. Sorry!
/// </summary>
public Vector2 BaseOffset { get; set; }
}