using Content.Shared.DragDrop;
using Content.Shared.Interaction;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Climbing
{
public interface IClimbable { }
public abstract class SharedClimbableComponent : Component, IClimbable, IDragDropOn
/// <summary>
/// The range from which this entity can be climbed.
/// </summary>
[ViewVariables] [DataField("range")] protected float Range = SharedInteractionSystem.InteractionRange / 1.4f;
public virtual bool CanDragDropOn(DragDropEvent eventArgs)
return IoCManager.Resolve<IEntityManager>().HasComponent<SharedClimbingComponent>(eventArgs.Dragged);
}
public abstract bool DragDropOn(DragDropEvent eventArgs);