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crystall-punk-14/Content.Shared/Examine/ExamineSystemShared.cs

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using System;
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using System.Collections.Generic;
using System.Linq;
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using Content.Shared.DragDrop;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Content.Shared.MobState.Components;
using JetBrains.Annotations;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
using Robust.Shared.Log;
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using Robust.Shared.Map;
using Robust.Shared.Maths;
Serialization v3 content PR (#3491) * serv3 in shared pt 1 * beginning of deepclone api * progress in implementing ideepclone & serv3 in content * adds target * its cant hurt you it cant hurt you * more changes to content.server * adds dataclasses * almost there * renamed & edited entry * finishes refactoring content to use serv3 * gasmixture runtimes, next: reagentunit * fucin hell that was an annoying one * adds flags * fixes some yaml errors * removes comment * fixes generic components for now * removes todo actually clones values my god paul fixes bug involving resolving custom data classes from other proj renames dataclass fixes spritecomp adds WithFormat.Constants support * adds deepclone to ResistanceSet * adds a bunch of deepclone implementations adds a deepclone analyzer (TODO) adds a deep clone fallback for classes & structs * fixes a bunch of runtimes * adds deepclone to entityuid * adds generator to sln * gets rid of warnings * fixes * argh * componentdata refactors * more deepclone impl * heck me i reworked all of content deepclone * renames custom dataclasstarget * misc * reworks prototypes * deepclone nuke * renamed customdataclass attribute * fixes everything * misc fixed * the killcommit * getting there * changed yamlfieldattribute namespace * adds back iselfserialize * renames everything to data(field/definition) * ouch * Fix most errors on content * Fix more errors in content * Fix some components * work on tests * fixes some customdataclasses * fuggin shit * yes * yeas * Remove data classes * Data field naming fixes * arg * Git resetti RobustToolbox * Merge fixes * General fixes * Fix startup serialization errors * Fix DamageContainerPrototype when supported classes or types are null * Implement construction graph step type serializer * Fix up construction serialization * Fix up construction serialization part 2 * Fix null list in technology database component * Fix body serialization * Fix entity storage serialization * Fix actions serialization * Fix AI serialization * Fix reaction serialization * Fix body serialization * Fix grid atmosphere serialization * Rename IServ3Manager to ISerializationManager * Convert every non generic serializer to the new format, general fixes * Serialization and body system fix * pushinheritance fix * Update all prototypes to have a parent and have consistent id/parent properties * Merge fixes * smh my head * cuddling slaps * Content commit for engine PR * stuff * more fixes * argh * yes even you are fixed * changelog fixes * fixes seeds * argh * Test fixes * Add writing for alert order prototype * Fix alert order writing * FIX * its been alot ok * Fix the rest of the visualizers * Fix server alerts component tests * Fix alert prototype tests not using the read value * Fix alert prototype tests initializing serialization multiple times * THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA * Add ImplicitDataDefinitionForInheritors to IMechanismBehavior Fixes the behaviors not being found * Fix NRE in strap component Good night to the 1 buckle optimization * Fix clothing component slot flags serialization tag * Fix body component in all components test * Merge fixes * ffs * Make construction graph prototype use serialization hooks * human yaml linted * a * Do the thing for construction * stuff * a * monke see yaml linter * LINT HARDER * Remove redundant todo * yes * Add skip hook argument to readers and copiers * we gamin * test/datafield fixes * adds more verbose validation * moves linter to action * Improve construction graph step type serializer error message * Fix ammo box component NRE * gamin * some updates to the linter * yes * removes that test * misc fixes * array fix priority fix misc fixes * adds proper info the validation * adds alwaysrelevant usa * Make yaml linter take half as long to run (~50% less) * Make yaml linter 5 times faster (~80% less execution time) * based vera being based * fixes mapsaving * warning cleanup & moves surpressor * removes old msbuild targets * Revert "Make yaml linter 5 times faster (~80% less execution time)" This reverts commit 3e6091359a26252c3e98828199553de668031c63. * Add -nowarn to yaml linter run configuration * Improve yaml linter message feedback * Make dependencies an argument instead of a property on the serialization manager * yamllinting slaps * Clean up type serializers * Move yaml linter code to its own method * Fix yaml errors * Change yaml linter action name and remove -nowarn * yaml linter please shut * Git resetti robust toolbox Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
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using Robust.Shared.Physics;
using Robust.Shared.Utility;
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using static Content.Shared.Interaction.SharedInteractionSystem;
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namespace Content.Shared.Examine
{
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[Obsolete("Use ExaminedEvent instead.")]
public interface IExamine
{
/// <summary>
/// Returns a status examine value for components appended to the end of the description of the entity
/// </summary>
/// <param name="message">The message to append to which will be displayed.</param>
/// <param name="inDetailsRange">Whether the examiner is within the 'Details' range, allowing you to show information logically only availabe when close to the examined entity.</param>
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void Examine(FormattedMessage message, bool inDetailsRange);
}
public abstract class ExamineSystemShared : EntitySystem
{
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
public const float MaxRaycastRange = 100;
/// <summary>
/// Examine range to use when the examiner is in critical condition.
/// </summary>
/// <remarks>
/// Detailed examinations are disabled while incapactiated. Ideally this should just be set equal to the
/// radius of the crit overlay that blackens most of the screen. The actual radius of that is defined
/// in a shader sooo... eh.
/// </remarks>
public const float CritExamineRange = 1.3f;
/// <summary>
/// Examine range to use when the examiner is dead. See <see cref="CritExamineRange"/>.
/// </summary>
public const float DeadExamineRange = 0.75f;
public const float ExamineRange = 16f;
protected const float ExamineDetailsRange = 3f;
/// <summary>
/// Creates a new examine tooltip with arbitrary info.
/// </summary>
public abstract void SendExamineTooltip(EntityUid player, EntityUid target, FormattedMessage message, bool getVerbs, bool centerAtCursor);
public bool IsInDetailsRange(EntityUid examiner, EntityUid entity)
{
// check if the mob is in ciritcal or dead
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if (EntityManager.TryGetComponent(examiner, out MobStateComponent mobState) && mobState.IsIncapacitated())
return false;
if (!_interactionSystem.InRangeUnobstructed(examiner, entity, ExamineDetailsRange))
return false;
// Is the target hidden in a opaque locker or something? Currently this check allows players to examine
// their organs, if they can somehow target them. Really this should be with userSeeInsideSelf: false, and a
// separate check for if the item is in their inventory or hands.
if (_containerSystem.IsInSameOrTransparentContainer(examiner, entity, userSeeInsideSelf: true))
return true;
// is it inside of an open storage (e.g., an open backpack)?
return _interactionSystem.CanAccessViaStorage(examiner, entity);
}
[Pure]
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public bool CanExamine(EntityUid examiner, EntityUid examined)
{
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return !Deleted(examined) && CanExamine(examiner, EntityManager.GetComponent<TransformComponent>(examined).MapPosition,
entity => entity == examiner || entity == examined);
}
[Pure]
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public virtual bool CanExamine(EntityUid examiner, MapCoordinates target, Ignored? predicate = null)
{
if (!EntityManager.TryGetComponent(examiner, out ExaminerComponent? examinerComponent))
return false;
if (!examinerComponent.DoRangeCheck)
return true;
if (EntityManager.GetComponent<TransformComponent>(examiner).MapID != target.MapId)
return false;
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return InRangeUnOccluded(
EntityManager.GetComponent<TransformComponent>(examiner).MapPosition,
target,
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GetExaminerRange(examiner),
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predicate: predicate,
ignoreInsideBlocker: true);
}
/// <summary>
/// Check if a given examiner is incapacitated. If yes, return a reduced examine range. Otherwise, return the deault range.
/// </summary>
public float GetExaminerRange(EntityUid examiner, MobStateComponent? mobState = null)
{
if (Resolve(examiner, ref mobState, logMissing: false))
{
if (mobState.IsDead())
return DeadExamineRange;
else if (mobState.IsCritical())
return CritExamineRange;
}
return ExamineRange;
}
public static bool InRangeUnOccluded(MapCoordinates origin, MapCoordinates other, float range, Ignored? predicate, bool ignoreInsideBlocker = true)
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{
if (other.MapId != origin.MapId ||
other.MapId == MapId.Nullspace) return false;
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var dir = other.Position - origin.Position;
var length = dir.Length;
// If range specified also check it
if (range > 0f && length > range) return false;
if (MathHelper.CloseTo(length, 0)) return true;
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if (length > MaxRaycastRange)
{
Logger.Warning("InRangeUnOccluded check performed over extreme range. Limiting CollisionRay size.");
length = MaxRaycastRange;
}
var occluderSystem = Get<OccluderSystem>();
var entMan = IoCManager.Resolve<IEntityManager>();
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predicate ??= _ => false;
var ray = new Ray(origin.Position, dir.Normalized);
var rayResults = occluderSystem
.IntersectRayWithPredicate(origin.MapId, ray, length, predicate.Invoke, false).ToList();
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if (rayResults.Count == 0) return true;
if (!ignoreInsideBlocker) return false;
foreach (var result in rayResults)
{
if (!entMan.TryGetComponent(result.HitEntity, out OccluderComponent? o))
{
continue;
}
var bBox = o.BoundingBox.Translated(entMan.GetComponent<TransformComponent>(o.Owner).WorldPosition);
if (bBox.Contains(origin.Position) || bBox.Contains(other.Position))
{
continue;
}
return false;
}
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return true;
}
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public static bool InRangeUnOccluded(EntityUid origin, EntityUid other, float range, Ignored? predicate, bool ignoreInsideBlocker = true)
{
var entMan = IoCManager.Resolve<IEntityManager>();
var originPos = entMan.GetComponent<TransformComponent>(origin).MapPosition;
var otherPos = entMan.GetComponent<TransformComponent>(other).MapPosition;
return InRangeUnOccluded(originPos, otherPos, range, predicate, ignoreInsideBlocker);
}
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public static bool InRangeUnOccluded(EntityUid origin, IComponent other, float range, Ignored? predicate, bool ignoreInsideBlocker = true)
{
var entMan = IoCManager.Resolve<IEntityManager>();
var originPos = entMan.GetComponent<TransformComponent>(origin).MapPosition;
var otherPos = entMan.GetComponent<TransformComponent>(other.Owner).MapPosition;
return InRangeUnOccluded(originPos, otherPos, range, predicate, ignoreInsideBlocker);
}
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public static bool InRangeUnOccluded(EntityUid origin, EntityCoordinates other, float range, Ignored? predicate, bool ignoreInsideBlocker = true)
{
var entMan = IoCManager.Resolve<IEntityManager>();
var originPos = entMan.GetComponent<TransformComponent>(origin).MapPosition;
var otherPos = other.ToMap(entMan);
return InRangeUnOccluded(originPos, otherPos, range, predicate, ignoreInsideBlocker);
}
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public static bool InRangeUnOccluded(EntityUid origin, MapCoordinates other, float range, Ignored? predicate, bool ignoreInsideBlocker = true)
{
var entMan = IoCManager.Resolve<IEntityManager>();
var originPos = entMan.GetComponent<TransformComponent>(origin).MapPosition;
return InRangeUnOccluded(originPos, other, range, predicate, ignoreInsideBlocker);
}
public static bool InRangeUnOccluded(ITargetedInteractEventArgs args, float range, Ignored? predicate, bool ignoreInsideBlocker = true)
{
var entMan = IoCManager.Resolve<IEntityManager>();
var originPos = entMan.GetComponent<TransformComponent>(args.User).MapPosition;
var otherPos = entMan.GetComponent<TransformComponent>(args.Target).MapPosition;
return InRangeUnOccluded(originPos, otherPos, range, predicate, ignoreInsideBlocker);
}
public static bool InRangeUnOccluded(DragDropEvent args, float range, Ignored? predicate, bool ignoreInsideBlocker = true)
{
var entMan = IoCManager.Resolve<IEntityManager>();
var originPos = entMan.GetComponent<TransformComponent>(args.User).MapPosition;
var otherPos = args.DropLocation.ToMap(entMan);
return InRangeUnOccluded(originPos, otherPos, range, predicate, ignoreInsideBlocker);
}
public static bool InRangeUnOccluded(AfterInteractEventArgs args, float range, Ignored? predicate, bool ignoreInsideBlocker = true)
{
var entityManager = IoCManager.Resolve<IEntityManager>();;
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var originPos = entityManager.GetComponent<TransformComponent>(args.User).MapPosition;
var target = args.Target;
var otherPos = (target != null ? entityManager.GetComponent<TransformComponent>(target.Value).MapPosition : args.ClickLocation.ToMap(entityManager));
return InRangeUnOccluded(originPos, otherPos, range, predicate, ignoreInsideBlocker);
}
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public FormattedMessage GetExamineText(EntityUid entity, EntityUid? examiner)
{
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var message = new FormattedMessage();
if (examiner == null)
{
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return message;
}
var doNewline = false;
//Add an entity description if one is declared
if (!string.IsNullOrEmpty(EntityManager.GetComponent<MetaDataComponent>(entity).EntityDescription))
{
message.AddText(EntityManager.GetComponent<MetaDataComponent>(entity).EntityDescription);
doNewline = true;
}
message.PushColor(Color.DarkGray);
// Raise the event and let things that subscribe to it change the message...
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var isInDetailsRange = IsInDetailsRange(examiner.Value, entity);
var examinedEvent = new ExaminedEvent(message, entity, examiner.Value, isInDetailsRange, doNewline);
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RaiseLocalEvent(entity, examinedEvent);
//Add component statuses from components that report one
foreach (var examineComponent in EntityManager.GetComponents<IExamine>(entity))
{
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var subMessage = new FormattedMessage();
examineComponent.Examine(subMessage, isInDetailsRange);
if (subMessage.Tags.Count == 0)
continue;
if (doNewline)
message.AddText("\n");
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message.AddMessage(subMessage);
doNewline = true;
}
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message.Pop();
return message;
}
}
/// <summary>
/// Raised when an entity is examined.
/// </summary>
public sealed class ExaminedEvent : EntityEventArgs
{
/// <summary>
/// The message that will be displayed as the examine text.
/// For most use cases, you probably want to use <see cref="PushMarkup"/> and similar instead to modify this,
/// since it handles newlines and such correctly.
/// </summary>
/// <seealso cref="PushMessage"/>
/// <seealso cref="PushMarkup"/>
/// <seealso cref="PushText"/>
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public FormattedMessage Message { get; }
/// <summary>
/// The entity performing the examining.
/// </summary>
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public EntityUid Examiner { get; }
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/// <summary>
/// Entity being examined, for broadcast event purposes.
/// </summary>
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public EntityUid Examined { get; }
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/// <summary>
/// Whether the examiner is in range of the entity to get some extra details.
/// </summary>
public bool IsInDetailsRange { get; }
private bool _doNewLine;
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public ExaminedEvent(FormattedMessage message, EntityUid examined, EntityUid examiner, bool isInDetailsRange, bool doNewLine)
{
Message = message;
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Examined = examined;
Examiner = examiner;
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IsInDetailsRange = isInDetailsRange;
_doNewLine = doNewLine;
}
/// <summary>
/// Push another message into this examine result, on its own line.
/// </summary>
/// <seealso cref="PushMarkup"/>
/// <seealso cref="PushText"/>
public void PushMessage(FormattedMessage message)
{
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if (message.Tags.Count == 0)
return;
if (_doNewLine)
Message.AddText("\n");
Message.AddMessage(message);
_doNewLine = true;
}
/// <summary>
/// Push another message parsed from markup into this examine result, on its own line.
/// </summary>
/// <seealso cref="PushText"/>
/// <seealso cref="PushMessage"/>
public void PushMarkup(string markup)
{
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PushMessage(FormattedMessage.FromMarkup(markup));
}
/// <summary>
/// Push another message containing raw text into this examine result, on its own line.
/// </summary>
/// <seealso cref="PushMarkup"/>
/// <seealso cref="PushMessage"/>
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public void PushText(string text)
{
var msg = new FormattedMessage();
msg.AddText(text);
PushMessage(msg);
}
}
}