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crystall-punk-14/Content.Shared/Interaction/Events/AttackAttemptEvent.cs

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using Robust.Shared.GameObjects;
namespace Content.Shared.Interaction.Events
{
public sealed class AttackAttemptEvent : CancellableEntityEventArgs
{
public EntityUid Uid { get; }
public EntityUid? Target { get; }
public AttackAttemptEvent(EntityUid uid, EntityUid? target = null)
{
Uid = uid;
Target = target;
}
}
}