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crystall-punk-14/Content.Shared/Kitchen/Components/SharedReagentGrinderComponent.cs

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using System;
using Content.Shared.Chemistry.Components;
Rerun of "Add Reagent Grinder/Juicer" (#2570) * commit skeleton reagent grinder component * add reagentgrinder bounduserinterface, add suffix to grinder yml, add reagentgrinder sprites * implement much more of the grinder ui functionality * get more use out of hasbeaker bool * complete wiring up most of the chamber/beaker UI controls * remove whitelist prototype id. add grindable tag component * add juiceable component * rename boolparam to be clearer * more juice * add some juice reagents and apply them to their drink prototypes * re add glassyellow * implement juicing and results * add time delay to grindjuice * add reagent grinder visualizer, add reagent grinder sounds, fix some yaml errors too * interface has clear indication of currennt operation, and busy status * add ReagentGrinder to Client ignnored components * Update Content.Client/GameObjects/Components/Kitchen/ReagentGrinderBoundUserInterface.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Client/GameObjects/Components/Kitchen/ReagentGrinderBoundUserInterface.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Shared/Kitchen/SharedReagentGrinderComponent.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * implemennt sloth changes * fix isbusy * Disable grind/juice buttons if there's nothing to grind or juice, also some misc fixes * unsubscribe from messages on remove + fix xmlcomment * fix bounding box * Add these to dictionary * Add these to client ignore * Whitespace and unneeded import fixes * tommy's toes * Where'd these newlines come from * power * improve bounding box * Check power better & show contents when beaker is ejected * check power here * Disable eject buttons when running * improve comments * readwrite for viewvars on work time and capacity * Address most of Sloth's reviews * Make this cleaner * add grindablecomponent to motherfucking everything * Fix reviews * some more null suppressions * remove unused random field Co-authored-by: scuffedjays <yetanotherscuffed@gmail.com> Co-authored-by: namespace-Memory <66768086+namespace-Memory@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
2021-06-09 22:19:39 +02:00
namespace Content.Shared.Kitchen.Components
Rerun of "Add Reagent Grinder/Juicer" (#2570) * commit skeleton reagent grinder component * add reagentgrinder bounduserinterface, add suffix to grinder yml, add reagentgrinder sprites * implement much more of the grinder ui functionality * get more use out of hasbeaker bool * complete wiring up most of the chamber/beaker UI controls * remove whitelist prototype id. add grindable tag component * add juiceable component * rename boolparam to be clearer * more juice * add some juice reagents and apply them to their drink prototypes * re add glassyellow * implement juicing and results * add time delay to grindjuice * add reagent grinder visualizer, add reagent grinder sounds, fix some yaml errors too * interface has clear indication of currennt operation, and busy status * add ReagentGrinder to Client ignnored components * Update Content.Client/GameObjects/Components/Kitchen/ReagentGrinderBoundUserInterface.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Client/GameObjects/Components/Kitchen/ReagentGrinderBoundUserInterface.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Shared/Kitchen/SharedReagentGrinderComponent.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * implemennt sloth changes * fix isbusy * Disable grind/juice buttons if there's nothing to grind or juice, also some misc fixes * unsubscribe from messages on remove + fix xmlcomment * fix bounding box * Add these to dictionary * Add these to client ignore * Whitespace and unneeded import fixes * tommy's toes * Where'd these newlines come from * power * improve bounding box * Check power better & show contents when beaker is ejected * check power here * Disable eject buttons when running * improve comments * readwrite for viewvars on work time and capacity * Address most of Sloth's reviews * Make this cleaner * add grindablecomponent to motherfucking everything * Fix reviews * some more null suppressions * remove unused random field Co-authored-by: scuffedjays <yetanotherscuffed@gmail.com> Co-authored-by: namespace-Memory <66768086+namespace-Memory@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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{
public abstract class SharedReagentGrinderComponent : Component
{
[Serializable, NetSerializable]
public sealed class ReagentGrinderGrindStartMessage : BoundUserInterfaceMessage
Rerun of "Add Reagent Grinder/Juicer" (#2570) * commit skeleton reagent grinder component * add reagentgrinder bounduserinterface, add suffix to grinder yml, add reagentgrinder sprites * implement much more of the grinder ui functionality * get more use out of hasbeaker bool * complete wiring up most of the chamber/beaker UI controls * remove whitelist prototype id. add grindable tag component * add juiceable component * rename boolparam to be clearer * more juice * add some juice reagents and apply them to their drink prototypes * re add glassyellow * implement juicing and results * add time delay to grindjuice * add reagent grinder visualizer, add reagent grinder sounds, fix some yaml errors too * interface has clear indication of currennt operation, and busy status * add ReagentGrinder to Client ignnored components * Update Content.Client/GameObjects/Components/Kitchen/ReagentGrinderBoundUserInterface.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Client/GameObjects/Components/Kitchen/ReagentGrinderBoundUserInterface.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Shared/Kitchen/SharedReagentGrinderComponent.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * implemennt sloth changes * fix isbusy * Disable grind/juice buttons if there's nothing to grind or juice, also some misc fixes * unsubscribe from messages on remove + fix xmlcomment * fix bounding box * Add these to dictionary * Add these to client ignore * Whitespace and unneeded import fixes * tommy's toes * Where'd these newlines come from * power * improve bounding box * Check power better & show contents when beaker is ejected * check power here * Disable eject buttons when running * improve comments * readwrite for viewvars on work time and capacity * Address most of Sloth's reviews * Make this cleaner * add grindablecomponent to motherfucking everything * Fix reviews * some more null suppressions * remove unused random field Co-authored-by: scuffedjays <yetanotherscuffed@gmail.com> Co-authored-by: namespace-Memory <66768086+namespace-Memory@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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{
public ReagentGrinderGrindStartMessage()
{
}
}
[Serializable, NetSerializable]
public sealed class ReagentGrinderJuiceStartMessage : BoundUserInterfaceMessage
Rerun of "Add Reagent Grinder/Juicer" (#2570) * commit skeleton reagent grinder component * add reagentgrinder bounduserinterface, add suffix to grinder yml, add reagentgrinder sprites * implement much more of the grinder ui functionality * get more use out of hasbeaker bool * complete wiring up most of the chamber/beaker UI controls * remove whitelist prototype id. add grindable tag component * add juiceable component * rename boolparam to be clearer * more juice * add some juice reagents and apply them to their drink prototypes * re add glassyellow * implement juicing and results * add time delay to grindjuice * add reagent grinder visualizer, add reagent grinder sounds, fix some yaml errors too * interface has clear indication of currennt operation, and busy status * add ReagentGrinder to Client ignnored components * Update Content.Client/GameObjects/Components/Kitchen/ReagentGrinderBoundUserInterface.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Client/GameObjects/Components/Kitchen/ReagentGrinderBoundUserInterface.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Shared/Kitchen/SharedReagentGrinderComponent.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * implemennt sloth changes * fix isbusy * Disable grind/juice buttons if there's nothing to grind or juice, also some misc fixes * unsubscribe from messages on remove + fix xmlcomment * fix bounding box * Add these to dictionary * Add these to client ignore * Whitespace and unneeded import fixes * tommy's toes * Where'd these newlines come from * power * improve bounding box * Check power better & show contents when beaker is ejected * check power here * Disable eject buttons when running * improve comments * readwrite for viewvars on work time and capacity * Address most of Sloth's reviews * Make this cleaner * add grindablecomponent to motherfucking everything * Fix reviews * some more null suppressions * remove unused random field Co-authored-by: scuffedjays <yetanotherscuffed@gmail.com> Co-authored-by: namespace-Memory <66768086+namespace-Memory@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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{
public ReagentGrinderJuiceStartMessage()
{
}
}
[Serializable, NetSerializable]
public sealed class ReagentGrinderEjectChamberAllMessage : BoundUserInterfaceMessage
Rerun of "Add Reagent Grinder/Juicer" (#2570) * commit skeleton reagent grinder component * add reagentgrinder bounduserinterface, add suffix to grinder yml, add reagentgrinder sprites * implement much more of the grinder ui functionality * get more use out of hasbeaker bool * complete wiring up most of the chamber/beaker UI controls * remove whitelist prototype id. add grindable tag component * add juiceable component * rename boolparam to be clearer * more juice * add some juice reagents and apply them to their drink prototypes * re add glassyellow * implement juicing and results * add time delay to grindjuice * add reagent grinder visualizer, add reagent grinder sounds, fix some yaml errors too * interface has clear indication of currennt operation, and busy status * add ReagentGrinder to Client ignnored components * Update Content.Client/GameObjects/Components/Kitchen/ReagentGrinderBoundUserInterface.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Client/GameObjects/Components/Kitchen/ReagentGrinderBoundUserInterface.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Shared/Kitchen/SharedReagentGrinderComponent.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * implemennt sloth changes * fix isbusy * Disable grind/juice buttons if there's nothing to grind or juice, also some misc fixes * unsubscribe from messages on remove + fix xmlcomment * fix bounding box * Add these to dictionary * Add these to client ignore * Whitespace and unneeded import fixes * tommy's toes * Where'd these newlines come from * power * improve bounding box * Check power better & show contents when beaker is ejected * check power here * Disable eject buttons when running * improve comments * readwrite for viewvars on work time and capacity * Address most of Sloth's reviews * Make this cleaner * add grindablecomponent to motherfucking everything * Fix reviews * some more null suppressions * remove unused random field Co-authored-by: scuffedjays <yetanotherscuffed@gmail.com> Co-authored-by: namespace-Memory <66768086+namespace-Memory@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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{
public ReagentGrinderEjectChamberAllMessage()
{
}
}
[Serializable, NetSerializable]
public sealed class ReagentGrinderEjectBeakerMessage : BoundUserInterfaceMessage
Rerun of "Add Reagent Grinder/Juicer" (#2570) * commit skeleton reagent grinder component * add reagentgrinder bounduserinterface, add suffix to grinder yml, add reagentgrinder sprites * implement much more of the grinder ui functionality * get more use out of hasbeaker bool * complete wiring up most of the chamber/beaker UI controls * remove whitelist prototype id. add grindable tag component * add juiceable component * rename boolparam to be clearer * more juice * add some juice reagents and apply them to their drink prototypes * re add glassyellow * implement juicing and results * add time delay to grindjuice * add reagent grinder visualizer, add reagent grinder sounds, fix some yaml errors too * interface has clear indication of currennt operation, and busy status * add ReagentGrinder to Client ignnored components * Update Content.Client/GameObjects/Components/Kitchen/ReagentGrinderBoundUserInterface.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Client/GameObjects/Components/Kitchen/ReagentGrinderBoundUserInterface.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Shared/Kitchen/SharedReagentGrinderComponent.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * implemennt sloth changes * fix isbusy * Disable grind/juice buttons if there's nothing to grind or juice, also some misc fixes * unsubscribe from messages on remove + fix xmlcomment * fix bounding box * Add these to dictionary * Add these to client ignore * Whitespace and unneeded import fixes * tommy's toes * Where'd these newlines come from * power * improve bounding box * Check power better & show contents when beaker is ejected * check power here * Disable eject buttons when running * improve comments * readwrite for viewvars on work time and capacity * Address most of Sloth's reviews * Make this cleaner * add grindablecomponent to motherfucking everything * Fix reviews * some more null suppressions * remove unused random field Co-authored-by: scuffedjays <yetanotherscuffed@gmail.com> Co-authored-by: namespace-Memory <66768086+namespace-Memory@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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{
public ReagentGrinderEjectBeakerMessage()
{
}
}
[Serializable, NetSerializable]
public sealed class ReagentGrinderEjectChamberContentMessage : BoundUserInterfaceMessage
Rerun of "Add Reagent Grinder/Juicer" (#2570) * commit skeleton reagent grinder component * add reagentgrinder bounduserinterface, add suffix to grinder yml, add reagentgrinder sprites * implement much more of the grinder ui functionality * get more use out of hasbeaker bool * complete wiring up most of the chamber/beaker UI controls * remove whitelist prototype id. add grindable tag component * add juiceable component * rename boolparam to be clearer * more juice * add some juice reagents and apply them to their drink prototypes * re add glassyellow * implement juicing and results * add time delay to grindjuice * add reagent grinder visualizer, add reagent grinder sounds, fix some yaml errors too * interface has clear indication of currennt operation, and busy status * add ReagentGrinder to Client ignnored components * Update Content.Client/GameObjects/Components/Kitchen/ReagentGrinderBoundUserInterface.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Client/GameObjects/Components/Kitchen/ReagentGrinderBoundUserInterface.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Shared/Kitchen/SharedReagentGrinderComponent.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * implemennt sloth changes * fix isbusy * Disable grind/juice buttons if there's nothing to grind or juice, also some misc fixes * unsubscribe from messages on remove + fix xmlcomment * fix bounding box * Add these to dictionary * Add these to client ignore * Whitespace and unneeded import fixes * tommy's toes * Where'd these newlines come from * power * improve bounding box * Check power better & show contents when beaker is ejected * check power here * Disable eject buttons when running * improve comments * readwrite for viewvars on work time and capacity * Address most of Sloth's reviews * Make this cleaner * add grindablecomponent to motherfucking everything * Fix reviews * some more null suppressions * remove unused random field Co-authored-by: scuffedjays <yetanotherscuffed@gmail.com> Co-authored-by: namespace-Memory <66768086+namespace-Memory@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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{
public EntityUid EntityID;
public ReagentGrinderEjectChamberContentMessage(EntityUid entityID)
{
EntityID = entityID;
}
}
[Serializable, NetSerializable]
public sealed class ReagentGrinderWorkStartedMessage : BoundUserInterfaceMessage
Rerun of "Add Reagent Grinder/Juicer" (#2570) * commit skeleton reagent grinder component * add reagentgrinder bounduserinterface, add suffix to grinder yml, add reagentgrinder sprites * implement much more of the grinder ui functionality * get more use out of hasbeaker bool * complete wiring up most of the chamber/beaker UI controls * remove whitelist prototype id. add grindable tag component * add juiceable component * rename boolparam to be clearer * more juice * add some juice reagents and apply them to their drink prototypes * re add glassyellow * implement juicing and results * add time delay to grindjuice * add reagent grinder visualizer, add reagent grinder sounds, fix some yaml errors too * interface has clear indication of currennt operation, and busy status * add ReagentGrinder to Client ignnored components * Update Content.Client/GameObjects/Components/Kitchen/ReagentGrinderBoundUserInterface.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Client/GameObjects/Components/Kitchen/ReagentGrinderBoundUserInterface.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Shared/Kitchen/SharedReagentGrinderComponent.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * implemennt sloth changes * fix isbusy * Disable grind/juice buttons if there's nothing to grind or juice, also some misc fixes * unsubscribe from messages on remove + fix xmlcomment * fix bounding box * Add these to dictionary * Add these to client ignore * Whitespace and unneeded import fixes * tommy's toes * Where'd these newlines come from * power * improve bounding box * Check power better & show contents when beaker is ejected * check power here * Disable eject buttons when running * improve comments * readwrite for viewvars on work time and capacity * Address most of Sloth's reviews * Make this cleaner * add grindablecomponent to motherfucking everything * Fix reviews * some more null suppressions * remove unused random field Co-authored-by: scuffedjays <yetanotherscuffed@gmail.com> Co-authored-by: namespace-Memory <66768086+namespace-Memory@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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{
public GrinderProgram GrinderProgram;
public ReagentGrinderWorkStartedMessage(GrinderProgram grinderProgram)
{
GrinderProgram = grinderProgram;
}
}
[Serializable, NetSerializable]
public sealed class ReagentGrinderWorkCompleteMessage : BoundUserInterfaceMessage
Rerun of "Add Reagent Grinder/Juicer" (#2570) * commit skeleton reagent grinder component * add reagentgrinder bounduserinterface, add suffix to grinder yml, add reagentgrinder sprites * implement much more of the grinder ui functionality * get more use out of hasbeaker bool * complete wiring up most of the chamber/beaker UI controls * remove whitelist prototype id. add grindable tag component * add juiceable component * rename boolparam to be clearer * more juice * add some juice reagents and apply them to their drink prototypes * re add glassyellow * implement juicing and results * add time delay to grindjuice * add reagent grinder visualizer, add reagent grinder sounds, fix some yaml errors too * interface has clear indication of currennt operation, and busy status * add ReagentGrinder to Client ignnored components * Update Content.Client/GameObjects/Components/Kitchen/ReagentGrinderBoundUserInterface.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Client/GameObjects/Components/Kitchen/ReagentGrinderBoundUserInterface.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Shared/Kitchen/SharedReagentGrinderComponent.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * implemennt sloth changes * fix isbusy * Disable grind/juice buttons if there's nothing to grind or juice, also some misc fixes * unsubscribe from messages on remove + fix xmlcomment * fix bounding box * Add these to dictionary * Add these to client ignore * Whitespace and unneeded import fixes * tommy's toes * Where'd these newlines come from * power * improve bounding box * Check power better & show contents when beaker is ejected * check power here * Disable eject buttons when running * improve comments * readwrite for viewvars on work time and capacity * Address most of Sloth's reviews * Make this cleaner * add grindablecomponent to motherfucking everything * Fix reviews * some more null suppressions * remove unused random field Co-authored-by: scuffedjays <yetanotherscuffed@gmail.com> Co-authored-by: namespace-Memory <66768086+namespace-Memory@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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{
public ReagentGrinderWorkCompleteMessage()
{
}
}
[Serializable, NetSerializable]
public enum ReagentGrinderVisualState : byte
{
BeakerAttached
}
[NetSerializable, Serializable]
public enum ReagentGrinderUiKey : byte
{
Key
}
[Serializable, NetSerializable]
public enum GrinderProgram : byte
{
Grind,
Juice
}
}
[NetSerializable, Serializable]
public sealed class ReagentGrinderInterfaceState : BoundUserInterfaceState
{
public bool IsBusy;
public bool HasBeakerIn;
public bool Powered;
public bool CanJuice;
public bool CanGrind;
public EntityUid[] ChamberContents;
public Solution.ReagentQuantity[]? ReagentQuantities;
public ReagentGrinderInterfaceState(bool isBusy, bool hasBeaker, bool powered, bool canJuice, bool canGrind, EntityUid[] chamberContents, Solution.ReagentQuantity[]? heldBeakerContents)
Rerun of "Add Reagent Grinder/Juicer" (#2570) * commit skeleton reagent grinder component * add reagentgrinder bounduserinterface, add suffix to grinder yml, add reagentgrinder sprites * implement much more of the grinder ui functionality * get more use out of hasbeaker bool * complete wiring up most of the chamber/beaker UI controls * remove whitelist prototype id. add grindable tag component * add juiceable component * rename boolparam to be clearer * more juice * add some juice reagents and apply them to their drink prototypes * re add glassyellow * implement juicing and results * add time delay to grindjuice * add reagent grinder visualizer, add reagent grinder sounds, fix some yaml errors too * interface has clear indication of currennt operation, and busy status * add ReagentGrinder to Client ignnored components * Update Content.Client/GameObjects/Components/Kitchen/ReagentGrinderBoundUserInterface.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Client/GameObjects/Components/Kitchen/ReagentGrinderBoundUserInterface.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Shared/Kitchen/SharedReagentGrinderComponent.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * implemennt sloth changes * fix isbusy * Disable grind/juice buttons if there's nothing to grind or juice, also some misc fixes * unsubscribe from messages on remove + fix xmlcomment * fix bounding box * Add these to dictionary * Add these to client ignore * Whitespace and unneeded import fixes * tommy's toes * Where'd these newlines come from * power * improve bounding box * Check power better & show contents when beaker is ejected * check power here * Disable eject buttons when running * improve comments * readwrite for viewvars on work time and capacity * Address most of Sloth's reviews * Make this cleaner * add grindablecomponent to motherfucking everything * Fix reviews * some more null suppressions * remove unused random field Co-authored-by: scuffedjays <yetanotherscuffed@gmail.com> Co-authored-by: namespace-Memory <66768086+namespace-Memory@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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{
IsBusy = isBusy;
HasBeakerIn = hasBeaker;
Powered = powered;
CanJuice = canJuice;
CanGrind = canGrind;
ChamberContents = chamberContents;
ReagentQuantities = heldBeakerContents;
}
}
}