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crystall-punk-14/Content.Shared/Markers/SharedSpawnPointComponent.cs

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Rename toolbox references from ss14 to robust
2019-04-15 21:11:38 -06:00
using Robust.Shared.GameObjects;
Spawn point system. Hey we can place spawn points on the map now instead of hardcoding them! Spawn points are simply invisible bare bones entities.
2019-03-17 15:52:27 +01:00
Re-organize all projects (#4166)
2021-06-09 22:19:39 +02:00
namespace Content.Shared.Markers
Spawn point system. Hey we can place spawn points on the map now instead of hardcoding them! Spawn points are simply invisible bare bones entities.
2019-03-17 15:52:27 +01:00
{
Seal/abstract/virtual everything (#6739)
2022-02-16 00:23:23 -07:00
[Virtual]
Spawn point system. Hey we can place spawn points on the map now instead of hardcoding them! Spawn points are simply invisible bare bones entities.
2019-03-17 15:52:27 +01:00
public class SharedSpawnPointComponent : Component
{
}
}
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