using Robust.Shared.GameObjects;
using Robust.Shared.Physics;
namespace Content.Shared.Physics.Pull
{
public abstract class PullMessage : EntityEventArgs
public readonly IPhysBody Puller;
public readonly IPhysBody Pulled;
protected PullMessage(IPhysBody puller, IPhysBody pulled)
Puller = puller;
Pulled = pulled;
}