2020-08-13 14:40:27 +02:00
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using Robust.Shared.GameObjects;
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2020-07-11 16:49:54 -05:00
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2021-06-09 22:19:39 +02:00
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namespace Content.Shared.Slippery
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2020-07-11 16:49:54 -05:00
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{
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[RegisterComponent]
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2022-02-16 00:23:23 -07:00
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public sealed class NoSlipComponent : Component
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2020-07-11 16:49:54 -05:00
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{
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}
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}
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