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crystall-punk-14/Content.Shared/Throwing/ThrowAttemptEvent.cs

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using Robust.Shared.GameObjects;
namespace Content.Shared.Throwing
{
public sealed class ThrowAttemptEvent : CancellableEntityEventArgs
{
public ThrowAttemptEvent(EntityUid uid)
{
Uid = uid;
}
public EntityUid Uid { get; }
}
/// <summary>
/// Raised when we try to pushback an entity from throwing
/// </summary>
public sealed class ThrowPushbackAttemptEvent : CancellableEntityEventArgs {}
}