2021-10-07 13:01:27 +02:00
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Tools.Components
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{
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[NetworkedComponent]
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public abstract class SharedWelderComponent : Component
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{
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public bool Lit { get; set; }
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}
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[NetSerializable, Serializable]
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2022-02-16 00:23:23 -07:00
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public sealed class WelderComponentState : ComponentState
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2021-10-07 13:01:27 +02:00
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{
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public float FuelCapacity { get; }
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public float Fuel { get; }
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public bool Lit { get; }
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public WelderComponentState(float fuelCapacity, float fuel, bool lit)
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{
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FuelCapacity = fuelCapacity;
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Fuel = fuel;
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Lit = lit;
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}
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}
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}
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