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using Robust.Client.Animations ;
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using Robust.Client.Graphics ;
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namespace Content.Client.Chemistry.Visualizers ;
/// <summary>
/// A component that makes foam play an animation when it dissolves.
/// </summary>
[RegisterComponent]
[Access(typeof(FoamVisualizerSystem))]
public sealed class FoamVisualsComponent : Component
{
/// <summary>
/// The id of the animation used when the foam dissolves.
/// </summary>
public const string AnimationKey = "foamdissolve_animation" ;
/// <summary>
/// How long the foam visually dissolves for.
/// </summary>
[DataField("animationTime")]
public float AnimationTime = 0.6f ;
/// <summary>
/// The state of the entities base sprite RSI that is displayed when the foam dissolves.
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/// Cannot use <see cref="RSI.StateKey"/> because it does not have <see cref="DataDefinitionAttribute"/> and I am not making an engine PR at this time.
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/// </summary>
[DataField("animationState")]
public string State = "foam-dissolve" ;
/// <summary>
/// The animation used while the foam dissolves.
/// Generated by <see cref="FoamVisualizerSystem.OnComponentInit"/>.
/// </summary>
[ViewVariables(VVAccess.ReadOnly)]
public Animation Animation = default ! ;
}