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crystall-punk-14/Content.Server/Body/Components/StomachComponent.cs

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using Content.Server.Body.Systems;
using Content.Server.Nutrition.EntitySystems;
using Content.Shared.FixedPoint;
using Content.Shared.Whitelist;
namespace Content.Server.Body.Components
{
[RegisterComponent, Access(typeof(StomachSystem), typeof(FoodSystem))]
public sealed class StomachComponent : Component
{
public float AccumulatedFrameTime;
/// <summary>
/// How fast should this component update, in seconds?
/// </summary>
[DataField("updateInterval")]
public float UpdateInterval = 1.0f;
/// <summary>
/// What solution should this stomach push reagents into, on the body?
/// </summary>
[DataField("bodySolutionName")]
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public string BodySolutionName = BloodstreamComponent.DefaultChemicalsSolutionName;
/// <summary>
/// Time in seconds between reagents being ingested and them being
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/// transferred to <see cref="BloodstreamComponent"/>
/// </summary>
[DataField("digestionDelay")]
public float DigestionDelay = 20;
/// <summary>
/// A whitelist for what special-digestible-required foods this stomach is capable of eating.
/// </summary>
[DataField("specialDigestible")]
public EntityWhitelist? SpecialDigestible = null;
/// <summary>
/// Used to track how long each reagent has been in the stomach
/// </summary>
[ViewVariables]
public readonly List<ReagentDelta> ReagentDeltas = new();
/// <summary>
/// Used to track quantity changes when ingesting & digesting reagents
/// </summary>
public sealed class ReagentDelta
{
public readonly string ReagentId;
public readonly FixedPoint2 Quantity;
public float Lifetime { get; private set; }
public ReagentDelta(string reagentId, FixedPoint2 quantity)
{
ReagentId = reagentId;
Quantity = quantity;
Lifetime = 0.0f;
}
public void Increment(float delta) => Lifetime += delta;
}
}
}