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crystall-punk-14/Content.Server/Medical/Components/HealthAnalyzerComponent.cs

35 lines
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using Content.Server.UserInterface;
using Content.Shared.MedicalScanner;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
namespace Content.Server.Medical.Components
{
/// <summary>
/// After scanning, retrieves the target Uid to use with its related UI.
/// </summary>
[RegisterComponent]
public sealed class HealthAnalyzerComponent : Component
{
/// <summary>
/// How long it takes to scan someone.
/// </summary>
[DataField("scanDelay")]
public float ScanDelay = 0.8f;
public BoundUserInterface? UserInterface => Owner.GetUIOrNull(HealthAnalyzerUiKey.Key);
Diseases (#7057) * Disease system first pass * Renamed HealthChange * First working version of diseases (wtf???) * Fix the cursed yaml initialization * Pop-Up effect * Generic status effect * Create copy of prototype * CureDiseaseEffect * Disease resistance * Spaceacillin * Nerf spaceacillin now that we know it works * Sneezing, Coughing, Snoughing * Fix queuing, prevent future issues * Disease protection * Disease outbreak event * Disease Reagent Cure * Chem cause disease effect * Disease artifacts * Try infect when interacting with diseased * Diseases don't have to be infectious * Talking without a mask does a snough * Temperature cure * Bedrest * DiseaseAdjustReagent * Tweak how disease statuses work to be a bit less shit * A few more diseases * Natural immunity (can't get the same disease twice) * Polished up some diseases, touched up spaceacillin production * Rebalanced transmission * Edit a few diseases, make disease cures support a minimum value * Nitrile gloves, more disease protection sources * Health scanner shows diseased status * Clean up disease system * Traitor item * Mouth swabs * Disease diagnoser machine * Support for clean samples * Vaccines + fixes * Pass on disease resistant clothes * More work on non-infectious diseases & vaccines * Handle dead bodies * Added the relatively CBT visualizer * Pass over diseases and their populators * Comment stuff * Readability cleanup * Add printing sound to diagnoser, fix printing bug * vaccinator sound, seal up some classes * Make disease protection equip detection not shit (thanks whoever wrote addaccentcomponent) * Mirror review * More review stuff * More mirror review stuff * Refactor snoughing * Redid report creator * Fix snough messages, new vaccinator sound * Mirror review naming * Woops, forgot the artifact * Add recipes and fills * Rebalance space cold and robovirus * Give lizarb disease interaction stuff * Tweak some stuff and move things around * Add diseases to mice (since animal vectors are interesting and can be used to make vaccines) * Remove unused reagent
2022-03-13 21:02:55 -04:00
/// <summary>
/// Sound played on scanning begin
/// </summary>
[DataField("scanningBeginSound")]
public SoundSpecifier? ScanningBeginSound;
/// <summary>
/// Sound played on scanning end
/// </summary>
[DataField("scanningEndSound")]
public SoundSpecifier? ScanningEndSound;
}
}